Dungeon Sprint DCSS version 0.30-a0-738-g116ff8c4af (webtiles) character file. Game seed: 11182327121855766331 104 runewalsh the Insei (level 4, -1/36 HPs) Began as an Octopode Transmuter on Feb 2, 2023. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:03 (95 turns). runewalsh the Insei (Octopode Transmuter) Turns: 95, Time: 00:01:03 Health: -1/36 AC: 7 Str: 9 XL: 4 Next: 80% Magic: 3/7 EV: 10 Int: 17 God: Gold: 25 SH: 0 Dex: 12 Spells: 0/8 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will +.... NoTele + (no ring) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: ice-form, very slightly contaminated, hasted, very quick A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), strong-willed 1, robust 1, wild magic 1 a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch You collected 25 gold pieces. Inventory: Scrolls a - 3 scrolls of identify b - a scroll of immolation {unknown} d - a scroll of fear {unknown} g - a scroll of blinking i - a scroll of poison {unknown} Potions c - a potion of lignification e - 2 potions of magic f - a potion of berserk rage Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 7.5 Unarmed Combat - Level 2.5 Spellcasting - Level 4.0 Transmutations - Level 4.0 Ice Magic - Level 1.0 Poison Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 40% N/A 6% 1 i - Ice Form Ice/Tmut 20% N/A 43% 4 s - Spider Form Tmut/Pois 13% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 20% N/A 9% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You are strong-willed. (Will+) You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History You no longer feel a malignance within. Large bone plates grow over parts of your tentacles. You feel extremely strange. Your large bone plates disappear. You no longer become unable to read scrolls after taking damage. You feel weaker. You feel your surroundings grow quieter. You feel extremely strange. You feel stronger. You feel your surroundings grow louder. You feel agile. You feel extremely strange. You feel clumsy. You feel strong-willed. You feel robust. You feel less in control of your magic. Okay, then. There is an open door here. Okay, then. Okay, then. Casting: Spider Form (quite dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (43% risk of failure)! Continue anyway? You miscast Ice Form. You are very lightly contaminated with residual magic. Your body is twisted painfully. Magic courses through your body. Casting: Ice Form (astonishingly dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (43% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You feel yourself speed up. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. You completely miss the water elemental. You punch the water elemental! You freeze the water elemental. The water elemental is moderately damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * You punch the water elemental! You freeze the water elemental. The water elemental is severely damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#...#### ##.# ..#......#####..# .##....)..#..#..# #.##.##...#..#..###+#+## #.##.###..##'#..#....... .####.##..###...YE⌠..... ###..##..####...#...#### .....##..###....#.⌠.# ##..##...##.....#...# #..##....#†.....#+### ..###..##.#.....# [. #.. ####....# ▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 20 | D | Noticed Jessica 30 | D | Killed Jessica 31 | D | Reached skill level 6 in Unarmed Combat 31 | D | Reached skill level 1 in Poison Magic 31 | D | Reached XP level 2. HP: 13/18 MP: 5/5 31 | D | Reached XP level 3. HP: 17/23 MP: 6/6 35 | D | Learned a level 3 spell: Spider Form 43 | D | Noticed a scorpion 51 | D | Killed a scorpion 52 | D | Reached skill level 7 in Unarmed Combat 52 | D | Reached XP level 4. HP: 16/28 MP: 0/7 78 | D | Learned a level 4 spell: Ice Form 78 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 78 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 78 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 79 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 79 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 79 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 79 | D | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 79 | D | Gained mutation: You have hidden genetic defects. [potion | of mutation] 79 | D | Lost mutation: You have hidden genetic defects. [potion of | mutation] 79 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 80 | D | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 80 | D | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 80 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 80 | D | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 81 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 81 | D | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 81 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 82 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 82 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 82 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 82 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 91 | D | Noticed a water elemental 95 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 6 7 | 7.5 Transmutations | 3 4 | 4.0 Poison Magic | 1 | 1.0 Ice Magic | 3 4 | 4.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | 8 || 19 Tentacles | 2 | || 2 Constrict | 1 | || 1 Kick | 1 | || 1 Cast: Beastly Appendage | 1 | || 1 Spider Form | 1 | || 1 Ice Form | | 1 || 1 Use: Potion | 2 | 7 || 9 Stab: Sleeping | 2 | || 2 Armour: Skin | 2 | || 2 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 0 | 6 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 0 | 6 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 91 daAuts