Dungeon Sprint DCSS version 0.30-a0-738-g116ff8c4af (webtiles) character file. Game seed: 4293452680003050528 51 runewalsh the Insei (level 3, 0/23 HPs) Began as an Octopode Transmuter on Feb 2, 2023. Slain by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:51 (91 turns). runewalsh the Insei (Octopode Transmuter) Turns: 91, Time: 00:00:51 Health: 0/23 AC: 1 Str: 13 XL: 3 Next: 81% Magic: 5/6 EV: 13 Int: 15 (16) God: Gold: 12 SH: 0 Dex: 11 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, engulfed, hasted, very quick A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, deterioration 1, strong 1, no potion heal 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 12 gold pieces. Inventory: Scrolls a - 3 scrolls of identify b - a scroll of torment {unknown} g - a scroll of blinking k - a scroll of poison {unknown} Potions c - 2 potions of heal wounds d - a potion of invisibility {unknown} e - 2 potions of magic f - a potion of berserk rage h - a potion of lignification j - 2 potions of flight l - a potion of curing Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 6.9 Unarmed Combat - Level 2.0 Spellcasting - Level 3.0 Transmutations - Level 1.0 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 6% 1 s - Spider Form Tmut/Pois 7% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 10% N/A 10% 2 Ice Form Ice/Tmut 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your body sometimes deteriorates upon taking damage. Your muscles are strong. (Str +4, Int/Dex -1) Potions are less effective at restoring your health. Message History i - 2 bubbling coppery potions (gained 1) j - 2 potions of flight Items here: !!! ??. k - a scroll labelled LOLEG QEGHOLUU; a - 3 scrolls of identify (gained 2) i - 3 bubbling coppery potions (gained 1) l - a potion of curing; c - 2 potions of heal wounds (gained 1) It was a potion of mutation. You feel extremely strange. Large bone plates grow over parts of your tentacles. You feel less in control of your magic. Your system partially rejects the healing effects of potions. Your thoughts seem clearer. m - 2 potions of mutation You feel extremely strange. Your thinking seems confused. You regain control of your magic. Your thoughts seem clearer. You feel extremely strange. Your large bone plates disappear. Your thinking seems confused. You feel yourself wasting away. You feel stronger. There is an open door here. Okay, then. You enter the shallow water. Casting: Beastly Appendage (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You feel yourself speed up. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The water elemental hits you. Your body deteriorates! You feel dopey. The water elemental engulfs you in water! You tentacle-slap the water elemental but do no damage. You bludgeon the water elemental! You pierce the water elemental, but do no damage. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ #..'...♣♣♣♣ ♣.# #.$#....♣.♣ ♣.# ####....♣.♣ ♣♣.# ...#....~♣♣♣♣..###+#+### ...#...~~..♣♣..#........ ...#..~~~~.♣♣..'@E...... ##'#..~≈≈~~~♣..#...##### ...#.~~≈~~~....#.⌠.# .).#.~≈~~~.....#...# ...#.~~~.......#+### ####...........# ...............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 12 | D | Noticed Jessica 15 | D | Reached skill level 4 in Unarmed Combat 21 | D | Killed Jessica 22 | D | Reached skill level 6 in Unarmed Combat 22 | D | Reached skill level 1 in Poison Magic 22 | D | Reached XP level 2. HP: 14/18 MP: 1/5 22 | D | Reached XP level 3. HP: 19/23 MP: 1/6 26 | D | Learned a level 3 spell: Spider Form 69 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 69 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 69 | D | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 69 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 70 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 70 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 70 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 71 | D | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 71 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 71 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 71 | D | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 87 | D | Noticed a water elemental 91 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 | 6.9 Transmutations | 3 | 3.0 Poison Magic | 1 | 1.0 Stealth | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 22 Kick || 6 Tentacles || 3 Constrict || 2 Cast: Beastly Appendage || 5 Use: Potion || 5 Stab: Sleeping || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 87 | 87 | 0 | 0 | 1 | 1 | 87.0 | Dungeon | 87 | 87 | 0 | 0 | 1 | 1 | 87.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 87 daAuts