Dungeon Sprint DCSS version 0.30-a0-738-g116ff8c4af (webtiles) character file. Game seed: 11997835885965680101 51 runewalsh the Insei (level 3, -2/23 HPs) Began as an Octopode Transmuter on Feb 3, 2023. Slain by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:38 (76 turns). runewalsh the Insei (Octopode Transmuter) Turns: 76, Time: 00:00:38 Health: -2/23 AC: 1 Str: 9 XL: 3 Next: 81% Magic: 2/6 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls b - a scroll of vulnerability {unknown} d - 2 scrolls of immolation {unknown} g - a scroll of blinking j - a scroll of brand weapon {unknown} Potions a - a potion of lignification c - a potion of heal wounds e - 2 potions of magic f - a potion of berserk rage h - 3 potions of mutation {unknown} i - a potion of flight {unknown} k - a potion of might {unknown} l - a potion of curing Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth * Level 7.3 Unarmed Combat - Level 2.0 Spellcasting - Level 3.0 Transmutations - Level 1.0 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 5% 1 s - Spider Form Tmut/Pois 8% N/A 26% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 9% 2 Ice Form Ice/Tmut 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 's'. You open the door. Found 10 gold pieces and 2 golden potions. Autopickup is now off. There is an open door here. You see here 2 gold pieces. Items here: !!! ??. b - a scroll labelled IBBEKHL NALYO; d - a scroll labelled JATWEI SOIJUYR h - a golden potion; h - 2 golden potions (gained 1); i - a lumpy purple potion Items here: !!! ??. d - 2 scrolls labelled JATWEI SOIJUYR (gained 1) j - a scroll labelled REDGHA OPAHOIJO; k - a brown potion h - 3 golden potions (gained 1); l - a potion of curing You see here 8 gold pieces. There is an open door here. You open the door. A water elemental comes into view. Okay, then. Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (26% risk of failure)! Continue anyway? You miscast Spider Form. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel yourself speed up. You tentacle-slap the water elemental. The water elemental is lightly damaged. The water elemental closely misses you. You tentacle-slap the water elemental but do no damage. The water elemental is lightly damaged. You barely miss the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. You bludgeon the water elemental! Your squeeze misses the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#?..#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#$$#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# #..##....#......# # #..###..##)#.....# #$. #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) 2 endoplasms (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 4 in Unarmed Combat 18 | D | Noticed Jessica 37 | D | Killed Jessica 38 | D | Reached skill level 6 in Unarmed Combat 38 | D | Reached skill level 1 in Poison Magic 38 | D | Reached XP level 2. HP: 16/18 MP: 1/5 38 | D | Reached XP level 3. HP: 21/23 MP: 1/6 51 | D | Reached skill level 7 in Unarmed Combat 55 | D | Learned a level 3 spell: Spider Form 70 | D | Noticed a water elemental 76 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 6 7 | 7.3 Transmutations | 3 | 3.0 Poison Magic | 1 | 1.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 22 Kick || 5 Tentacles || 4 Constrict || 3 Punch || 1 Cast: Beastly Appendage || 3 Use: Potion || 2 Stab: Sleeping || 2 Armour: Skin || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 73 | 73 | 0 | 0 | 6 | 1 | 73.0 | Dungeon | 73 | 73 | 0 | 0 | 6 | 1 | 73.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 73 daAuts