runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) a staff of earth (unseen) (61, 26, D) a piece from Xom's chessboard (15/15) (62, 0, D) a phantom mirror (62, 1, D) a +1 dagger of flaming (62, 8, D) a +1 short sword of protection (unseen) (62, 9, D) a +4 heavy long sword (62, 16, D) a +0 scimitar a +0 chain mail (62, 17, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of poison (still there?) (62, 18, D) a +0 flail a +0 leather armour (62, 26, D) a ring of wizardry (62, 27, D) the ring "Olemn" {Fly rF+ rCorr Str-3 Int-3} [ring of protection from fire] Str: It affects your strength (-3). Int: It affects your intelligence (-3). rF: It protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (62, 31, D) Asmodeus's Parchment of the Impact Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Searing Ray Conjuration 2 c - Hailstorm Conjuration/Ice 3 d - Irradiate Conjuration/Transmutation 5 e - Starburst Conjuration/Fire 6 f - Orb of Destruction Conjuration 7 g - Spellforged Servitor Conjuration/Summoning 7 (63, 0, D) a +0 heavy broad axe (still there?) a shapeshifter corpse (still there?) (63, 8, D) a +2 longbow of flaming (unseen) (63, 16, D) a +0 flail (still there?) the +5 long sword of False Hope {vamp, Stlth+} (still there?) Stlth: It makes you more stealthy. (63, 17, D) a +0 dire flail a +0 plate armour a +4 scale mail of positive energy (63, 18, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (63, 26, D) a phial of floods (63, 27, D) a ring of magical power (64, 16, D) a +2 halberd of venom (unseen) (64, 17, D) a +0 leather armour of willpower (64, 26, D) a +0 morningstar of protection (unseen) (64, 27, D) a +6 ring of strength (65, 26, D) the +2 pair of boots of Bad Feelings {Str+3} Str: It affects your strength (+3). (67, 0, D) a staff of air (unseen) (68, 0, D) a staff of cold (69, 0, D) the +0 pair of boots of Nemelex Xobeh, Telling {+Blink +Inv MP-9 Str+7} Str: It affects your strength (+7). MP: It affects your magic capacity (-9). +Inv: It lets you turn invisible. +Blink: It lets you blink. (70, 8, D) a +0 ring mail of poison resistance (70, 27, D) a +0 arbalest (70, 28, D) 4 large rocks (71, 10, D) a scorpion corpse (71, 12, D) a jumping spider corpse (71, 16, D) a phantom mirror (71, 17, D) a +2 mace of draining (unseen) (71, 26, D) a +0 arbalest 6 large rocks 4 scrolls of enchant weapon a cyclops corpse (71, 27, D) a +2 long sword of electrocution (unseen) (72, 9, D) a +1 mace of holy wrath (unseen) (72, 16, D) a staff of cold (72, 17, D) a lightning rod (1/4) (72, 18, D) a +0 shortbow a centaur corpse (72, 19, D) a +0 arbalest a +0 shortbow a yaktaur corpse a centaur corpse (72, 27, D) a +0 arbalest (72, 28, D) a +0 shortbow a centaur corpse (73, 1, D) the +3 leather armour "Qilazoum" {Str+5} Str: It affects your strength (+5). (73, 16, D) a +0 heavy spear (unseen) (73, 18, D) a +0 arbalest a +0 shortbow a yaktaur corpse (73, 19, D) a +0 shortbow (73, 26, D) a staff of cold (unseen) (73, 27, D) a +2 troll leather armour (74, 1, D) a +0 mace (74, 2, D) a +0 hand axe an orc corpse (75, 1, D) a +4 heavy battleaxe (unseen)