runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 3, D) a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 halberd of protection (unseen) (61, 8, D) a +3 sling of flaming (unseen) (61, 9, D) a +2 dagger of holy wrath (still there?) a +0 robe (still there?) (61, 16, D) a +3 whip of venom (unseen) (62, 0, D) a +2 shortbow of flaming a river rat corpse a jackal corpse (62, 1, D) a +2 short sword of draining (62, 9, D) a +2 dagger of flaming a +0 robe (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +2 flail of protection (unseen) (62, 17, D) a +6 ring of intelligence (63, 0, D) a +3 halberd of freezing (unseen) (63, 8, D) the +1 pair of gloves of the Gusle {rPois MP-9 SInv} rPois: It protects you from poison. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. (63, 10, D) a +0 dagger a +0 robe an orc corpse (63, 16, D) a staff of fire (unseen) (63, 17, D) a manual of Translocations (64, 16, D) a book of Unlife (64, 17, D) a manual of Maces & Flails (67, 0, D) a +1 robe of resistance (68, 0, D) a +0 hand axe of electrocution (69, 0, D) a +3 long sword of holy wrath (unseen) (69, 28, D) a wind drake corpse (70, 8, D) a staff of conjuration (unseen) (70, 9, D) a +2 plate armour of positive energy (70, 26, D) a +0 trident a merfolk corpse (70, 27, D) a +0 heavy trident (still there?) a throwing net (still there?) (70, 28, D) a wind drake corpse (71, 8, D) the ring "Omommeisch" {rPois rF+ rN+ Str+6} [ring of strength] Str: It affects your strength (+6). rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (71, 16, D) a +3 scale mail of willpower (71, 26, D) a +2 ring mail of willpower (71, 27, D) a +4 chain mail of cold resistance (71, 29, D) a +0 trident a merfolk corpse (71, 30, D) a +0 trident a merfolk corpse (72, 8, D) the +0 ice dragon scales "Akimpane" {Rampage rElec rF- rC++ Will+} rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (72, 9, D) a +3 whip of venom (unseen) (72, 16, D) a +6 longbow of flaming (72, 17, D) an amulet of magic regeneration (72, 26, D) a +2 morningstar of holy wrath (unseen) (73, 16, D) a phantom mirror (73, 17, D) a lightning rod (4/4) (73, 27, D) a +1 plate armour of cold resistance (74, 2, D) an ugly thing corpse (75, 1, D) a +4 demon whip of venom (unseen)