runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +6 ring of strength a +6 ring of strength a ring of flight (7, 17, D) the +0 shortbow of Internal Strife {heavy, +Blink rElec rN+ Str-2} (still there?) Str: It affects your strength (-2). rElec: It insulates you from electricity. rN: It protects you from negative energy. +Blink: It lets you blink. a +8 great sword of protection (still there?) a +1 cloak (still there?) a wand of charming (6) (still there?) an amulet of the acrobat (still there?) 5 gold pieces (still there?) (7, 18, D) a +2 hat of willpower (still there?) a potion of lignification (still there?) the human corpse of Prince Ribbit (still there?) (7, 19, D) a staff of earth (still there?) a +0 leather armour (still there?) a wand of iceblast (5) (still there?) the goblin corpse of Ijyb (still there?) (8, 15, D) a staff of poison (unseen) (8, 16, D) a +0 spear the +0 plate armour of the Apothecary {Rampage Will+++ Str-4 Stlth-} Str: It affects your strength (-4). Rampage: It bestows one free step when moving towards enemies. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. a phantom mirror (9, 15, D) a +0 dagger a +2 robe of willpower +2 fire dragon scales the corpse of the Lernaean hydra the human corpse of Josephine (9, 16, D) the +10 war axe of Xego {flame, Dex+6} (still there?) Dex: It affects your dexterity (+6). a +0 leather armour (still there?) a +3 trishula of holy wrath (still there?) a +0 tower shield (still there?) a +3 chain mail of cold resistance (still there?) the human corpse of Rupert (still there?) (9, 18, D) a staff of earth (still there?) a potion of ambrosia (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 15, D) the +2 great sword of Resourcefulness {flame, *Corrode rElec rPois rF++} rF: It greatly protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (unseen) (10, 16, D) 12 large rocks a +1 scale mail of fire resistance (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a +1 lajatang of speed (still there?) a +2 robe (still there?) a +5 heavy triple sword (still there?) a +1 scale mail of fire resistance (still there?) a +4 heavy mace (still there?) the spriggan corpse of Agnes (still there?) (11, 16, D) a +3 demon whip of freezing (still there?) the +2 faerie dragon scales {rN+ rCorr} (still there?) rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +2 buckler of fire resistance (still there?) a +3 chain mail of poison resistance (still there?) the corpse of the Enchantress (still there?) (12, 15, D) a ring of ice (12, 16, D) a staff of death (unseen) (13, 16, D) a +0 scythe a +0 robe the human corpse of Sigmund (19, 0, D) a +3 quarterstaff of speed (19, 1, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (19, 16, D) an amulet of the acrobat (19, 32, D) the +8 great sword of Inomesh {venom, Will+} Will: It increases your willpower. (19, 33, D) a +1 falchion of venom (20, 0, D) a +0 scale mail of fire resistance (20, 1, D) a +2 battleaxe of venom (20, 16, D) a +0 troll leather armour (20, 17, D) a scroll of brand weapon (20, 32, D) a staff of cold (20, 33, D) a +0 war axe of freezing (21, 1, D) the +6 morningstar of Tension {freeze, Dex+4} Dex: It affects your dexterity (+4). (21, 16, D) a +3 plate armour of cold resistance (21, 17, D) a +3 shortbow of freezing (21, 32, D) a ring of see invisible (21, 34, D) a staff of earth (22, 0, D) a +3 great mace of freezing (22, 1, D) a +1 pair of boots of rampaging (22, 16, D) a +6 ring of dexterity an amulet of magic regeneration a ring of ice a ring of poison resistance a polar bear corpse (skeletalised by now) (22, 17, D) a +2 antimagic dagger (22, 32, D) a staff of air (22, 33, D) the +7 chain mail of Plasticity {Str+6 SInv} Str: It affects your strength (+6). SInv: It lets you see invisible. (23, 0, D) a +0 pair of gloves of dexterity (23, 1, D) a box of beasts (23, 16, D) 4 scrolls of enchant weapon a rime drake corpse (skeletalised by now) (23, 17, D) a +1 heavy long sword (23, 18, D) a staff of conjuration a rime drake corpse (skeletalised by now) (23, 32, D) the amulet of the Greedy {Faith Fly rF+++ rC- SInv} [amulet of faith] It allows you to gain divine favour quickly. rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Fly: It grants you flight. (23, 33, D) the +6 quarterstaff of the Owl {venom, *Corrode Str+5 SInv} Str: It affects your strength (+5). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (23, 34, D) a piece from Xom's chessboard (15/15) (24, 0, D) a +2 antimagic morningstar (24, 1, D) a +6 sling (24, 15, D) the +7 Throatcutter {drain, coup de grace} (24, 16, D) the +10 longbow "Iwkynk" {drain, Int+2} Int: It affects your intelligence (+2). a rime drake corpse (skeletalised by now) (24, 17, D) a ring of ice (24, 18, D) a +7 war axe of electrocution (24, 32, D) a ring of protection from cold (24, 33, D) a lightning rod (4/4) (24, 34, D) a +6 shortbow of draining (25, 1, D) a +0 dire flail (25, 10, D) a +0 great mace a +0 chain mail (25, 16, D) a ring of fire (25, 17, D) a staff of poison (25, 18, D) a +0 robe of positive energy a rime drake corpse (skeletalised by now) (25, 32, D) the Verses on the Switch Spells Type Level a - Passwall Transmutation/Earth 2 b - Ice Form Ice/Transmutation 4 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Statue Form Transmutation/Earth 6 (25, 33, D) a ring of willpower (25, 34, D) a +2 battleaxe of electrocution (26, 1, D) a book of Flames (26, 3, D) a +3 battleaxe of pain a +0 plate armour a +0 great mace of flaming a +0 chain mail a +1 great sword of freezing a +0 chain mail (26, 4, D) a +0 dire flail (26, 17, D) a +2 battleaxe of freezing the +0 ring mail of Dowkimaz {Rampage rC++} rC: It greatly protects you from cold. Rampage: It bestows one free step when moving towards enemies. (26, 32, D) a phial of floods (26, 33, D) a +3 kite shield a +3 buckler (26, 34, D) the +7 spear of Fatigue {freeze, *Slow Fly Dex+2} Dex: It affects your dexterity (+2). Fly: It grants you flight. *Slow: It may slow you when you take damage. (27, 1, D) an amulet of the acrobat (27, 2, D) a +3 battleaxe of draining a +0 chain mail a ring of protection from fire (27, 4, D) a +3 great mace of draining a +0 plate armour (27, 5, D) the +8 mithril axe "Arga" {speed, Will+} Will: It increases your willpower. a +0 plate armour (27, 16, D) the +1 hand axe "Ymmoaluc" {vamp, Fly rN+ Int+3 Dex-5} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. Fly: It grants you flight. (27, 17, D) a +1 rapier of flaming (27, 32, D) a condenser vane (27, 33, D) a ring of fire (27, 34, D) the +2 robe of the Dozen Stories {Harm rCorr MP+9 Str+3} Str: It affects your strength (+3). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (28, 1, D) the +4 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (28, 3, D) a +0 dire flail (28, 4, D) a +0 dire flail a +1 great mace of draining a +0 plate armour (28, 5, D) a +0 morningstar (28, 16, D) the +1 great sword of Earthquakes {protect, rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. (28, 17, D) a +2 vampiric battleaxe a rime drake corpse (skeletalised by now) (28, 32, D) a ring of ice (28, 33, D) a +5 spear of venom (29, 0, D) a +5 heavy scimitar (29, 5, D) a +1 great mace of draining a +0 chain mail (29, 7, D) a +2 flail of holy wrath (29, 17, D) the +5 halberd of Suxuwain {drain, rF+++ Will++ Str-3 Dex-3} Str: It affects your strength (-3). Dex: It affects your dexterity (-3). rF: It renders you almost immune to fire. Will: It greatly increases your willpower. (29, 20, D) a +1 battleaxe of freezing (29, 32, D) a box of beasts (29, 33, D) a ring of flight (30, 8, D) a +0 morningstar (31, 4, D) a +0 morningstar (31, 8, D) Sif Muna's Treatise on the Impact Spells Type Level a - Foxfire Conjuration/Fire 1 b - Momentum Strike Conjuration/Translocation 2 c - Searing Ray Conjuration 2 d - Fulminant Prism Conjuration/Hexes 4 e - Sticky Flame Conjuration/Fire 4 f - Iron Shot Conjuration/Earth 6 g - Starburst Conjuration/Fire 6 h - Fire Storm Conjuration/Fire 9 (34, 28, D) the +7 flail "Binohoom" {freeze, rN+ MP+9} rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (35, 0, D) a Grand Grimoire (35, 14, D) a +0 spear of venom (35, 15, D) a +2 shortbow of flaming (35, 29, D) a +5 rapier of speed (36, 0, D) a staff of air (36, 1, D) a scroll of brand weapon (36, 14, D) a +1 morningstar of holy wrath (36, 15, D) a +2 halberd of venom (36, 28, D) a tin of tremorstones (2/2) (36, 29, D) the ring "Nawopn" {Contam Fly rElec rPois Dex-3} [ring of flight] Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (37, 0, D) a tin of tremorstones (2/2) (37, 14, D) a ring of willpower (37, 15, D) the +3 sling of the Hills {heavy, Str+3} Str: It affects your strength (+3). (37, 28, D) a +6 morningstar of venom (37, 29, D) a ring of flight (38, 0, D) a +0 arbalest of flaming (38, 1, D) the Tome of the Known World Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (38, 14, D) a +2 chain mail of willpower (38, 15, D) a +0 morningstar a +1 antimagic broad axe (38, 28, D) the +0 dagger "Appelali" {pain, rPois} rPois: It protects you from poison. (38, 29, D) a ring of protection from fire (39, 0, D) a +5 heavy hand axe (39, 1, D) a staff of death (39, 14, D) a +0 mace (39, 15, D) the +2 quarterstaff of the Spectre {pain, rC- rN+ Str+3} Str: It affects your strength (+3). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (39, 19, D) a +0 morningstar (39, 28, D) a phantom mirror (39, 29, D) a book of the Moon (40, 0, D) a ring of protection from fire (40, 3, D) +0 shadow dragon scales (40, 14, D) a staff of fire (40, 15, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (40, 28, D) a +1 leather armour of willpower (40, 29, D) a +0 mace the +3 dagger of Harmony {heavy, rF+} rF: It protects you from fire. (41, 0, D) a +1 morningstar of freezing (41, 1, D) the +0 sling "Liclais" {speed, Fly Will+++ rCorr Int-3} Int: It affects your intelligence (-3). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. (41, 14, D) a lightning rod (4/4) (41, 15, D) an orb of wrath (41, 16, D) 5 large rocks (41, 28, D) a staff of poison (41, 29, D) a condenser vane (42, 0, D) a ring of protection from cold (42, 1, D) a +5 mace of holy wrath (42, 14, D) a +0 war axe of electrocution (42, 15, D) 2 large rocks a +2 war axe of freezing (42, 24, D) 3 large rocks (42, 28, D) a +2 robe of cold resistance (42, 29, D) 4 large rocks the +5 cloak "Kugaje" {rElec Int-2 SInv} Int: It affects your intelligence (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (42, 30, D) 4 large rocks (43, 14, D) a ring of protection from fire (43, 15, D) a +0 ring mail of cold resistance (48, 0, D) a +0 robe (48, 40, D) a +0 trident (49, 1, D) a book of Conjurations (49, 12, D) a +4 eveningstar of protection (49, 24, D) a book of Lightning (49, 39, D) a +0 spear a +0 robe (50, 0, D) a +4 short sword a +0 robe a +2 shortbow of freezing (50, 1, D) the +0 leather armour of Owerorie {Will+} Will: It increases your willpower. (50, 12, D) the +8 war axe "Keaniock" {flame, Int+4} Int: It affects your intelligence (+4). (50, 13, D) a +6 ring of dexterity (50, 24, D) the +4 morningstar of Patterns {drain, Fly Str+3 Int-2} Str: It affects your strength (+3). Int: It affects your intelligence (-2). Fly: It grants you flight. (50, 37, D) the +4 halberd "Aggunei" {speed, rN+} rN: It protects you from negative energy. (50, 40, D) a +0 flail (51, 0, D) a +2 rapier of draining a +0 robe a +0 flail (51, 12, D) the +0 chain mail "Guliasio" {+Inv rC- Will++} rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. Will: It greatly increases your willpower. (51, 13, D) a phantom mirror (51, 24, D) a piece from Xom's chessboard (15/15) (51, 36, D) a ring of protection from fire (51, 37, D) a +2 quarterstaff of speed (51, 40, D) a +0 war axe (52, 0, D) a +0 heavy great sword a +0 robe a +2 mace (52, 1, D) a +3 halberd of freezing (52, 2, D) a +0 great sword a +0 plate armour (52, 12, D) a box of beasts (52, 13, D) a staff of air (52, 25, D) a +0 trident of venom (52, 36, D) the +6 chain mail of Xabecut {Dex+3} Dex: It affects your dexterity (+3). (52, 39, D) a +0 scimitar (53, 0, D) a +2 hand axe of flaming (53, 1, D) a manual of Armour (53, 12, D) the ring "Houmeugg" {Ice *Slow Fly rCorr} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. an amulet of faith a ring of protection from fire an amulet of guardian spirit (53, 13, D) Maxwell's Memoranda (53, 25, D) a +0 vampiric short sword (53, 36, D) the Papyrus of Phantasmal Traumaturgy Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Animate Armour Summoning/Earth 4 c - Lightning Bolt Conjuration/Air 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (53, 37, D) a +2 mace of protection (54, 0, D) a +0 scimitar a +0 robe (54, 1, D) a +0 dagger a +0 robe the Encyclopedia of Malisons Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Fulminant Prism Conjuration/Hexes 4 (54, 12, D) a +1 heavy spear (54, 13, D) a +0 helmet of intelligence (54, 24, D) a +4 bardiche of venom (54, 25, D) a +1 heavy flail (54, 36, D) a +2 shortbow of electrocution (55, 0, D) a staff of cold (55, 1, D) a condenser vane (55, 12, D) a +2 heavy war axe (55, 13, D) a +1 battleaxe of holy wrath (55, 24, D) a +2 mace of draining (59, 37, D) a condenser vane (61, 0, D) a staff of air (unseen) (61, 8, D) a +2 vampiric hand axe (unseen) (61, 26, D) a staff of air (61, 31, D) a +0 short sword a +0 robe (61, 37, D) a staff of air (61, 41, D) a +0 great sword of flaming (61, 44, D) a +0 great sword of flaming (62, 0, D) a lightning rod (4/4) (62, 1, D) a +0 morningstar of holy wrath (62, 8, D) a staff of air (unseen) (62, 16, D) a +2 heavy scimitar (62, 26, D) a ring of see invisible (62, 27, D) a +1 leather armour of fire resistance (62, 36, D) a +1 cloak of poison resistance (62, 37, D) a +2 sling of draining (62, 42, D) a +0 great sword of flaming (63, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (63, 17, D) a box of beasts (63, 21, D) a +0 dagger a +0 dagger (63, 26, D) a +2 pair of gloves of stealth (63, 27, D) a +1 short sword of freezing a +0 robe a +0 buckler a +2 chain mail of cold resistance (63, 28, D) a +0 short sword of speed a +0 robe (63, 36, D) a phial of floods (63, 37, D) a staff of poison (64, 16, D) a scroll of brand weapon (64, 17, D) a +0 long sword of protection (64, 20, D) a +0 dagger (64, 21, D) a +0 club a +0 flail a +0 mace (64, 27, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (65, 19, D) a +0 war axe (65, 26, D) a +6 flail of protection (65, 29, D) a +0 quarterstaff a +0 robe (67, 0, D) a +0 dagger a +0 robe (68, 0, D) a +1 hand axe of distortion a +0 leather armour a +0 long sword of draining (68, 1, D) a +0 dagger a +0 robe (69, 0, D) a +1 dagger of venom (69, 36, D) a staff of air (unseen) (70, 8, D) a scroll of brand weapon (70, 37, D) a ring of protection from fire (71, 16, D) 4 scrolls of enchant weapon (71, 26, D) the +7 arbalest of Jemeg {flame, rN+++ Will+ rCorr Int-4} Int: It affects your intelligence (-4). rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (unseen) (71, 36, D) a condenser vane (71, 37, D) a +1 dagger of speed (72, 8, D) a +2 rapier of electrocution (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) a ring of flight (72, 18, D) a +0 shortbow a +0 leather armour (72, 20, D) a +0 long sword a +0 leather armour (72, 21, D) a +0 heavy long sword (72, 36, D) a +3 chain mail of cold resistance (72, 37, D) a staff of cold (73, 1, D) a staff of poison (unseen) (73, 19, D) a +0 long sword (73, 27, D) a +1 plate armour of willpower (73, 36, D) a staff of death (unseen) (74, 21, D) a +0 short sword a +0 chain mail