Dungeon Sprint DCSS version 0.31-a0-150-g89dc3ad700 (webtiles) character file. Game seed: 10372764155424638268 61 runewalsh the Insei (level 4, 0/28 HPs) Began as an Octopode Transmuter on June 8, 2023. Slain by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:03 (102 turns). runewalsh the Insei (Octopode Transmuter) Turns: 102, Time: 00:01:04 Health: 0/28 AC: 2 Str: 9 XL: 4 Next: 7% Magic: 3/7 EV: 19 Int: 17 God: Gold: 15 SH: 0 Dex: 17 Spells: 3/7 levels left rFire . . . - Unarmed rCold . . . (shield currently unavailable) rNeg . . . (helmet currently unavailable) rPois x (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no teleportation @: spider-form, hasted, very quick A: venomous fangs, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), (large bone plates 1), strong-willed 1 a: End Transformation You were in the Dungeon. You were a venomous arachnid creature. You visited 1 branch You collected 15 gold pieces. Inventory: Scrolls a - 3 scrolls of identify c - a scroll of immolation {unknown} g - a scroll of blinking i - a scroll of poison {unknown} Potions b - a potion of curing d - a potion of lignification e - 2 potions of magic f - a potion of berserk rage h - 3 potions of enlightenment Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 4.7 Stealth * Level 6.4 Unarmed Combat - Level 2.0 Spellcasting - Level 3.0 Transmutations - Level 3.0 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 16% 1 s - Spider Form Tmut/Pois 11% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 22% 2 Ice Form Ice/Tmut 6% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a venomous arachnid creature. You have venomous fangs. You are tiny and dextrous. Your spellcasting is less reliable in this form. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) ((You are partially covered in large bone plates. (SH +4))) You are strong-willed. (Will+) Message History There is an open door here. You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You regain control of your magic. You feel clumsy. You feel frail. You feel stupid. You enter the shallow water. You feel extremely strange. You feel agile. You feel clever. You feel robust. You feel agile. You feel stupid. You feel strong-willed. You feel extremely strange. You feel clever. You feel clumsy. You feel the urge to shout. You feel more strong-willed. You feel weaker. You feel extremely strange. Your urge to shout disappears. You feel less strong-willed. You feel stronger. Large bone plates grow over parts of your tentacles. Okay, then. Memorise Wereblood, consuming 2 spell levels and leaving 1? Okay, then. Okay, then. Casting: Spider Form (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel yourself speed up. Casting: Spider Form (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Casting: Beastly Appendage (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Okay, then. Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Your tentacle spike disappears. You turn into a venomous arachnid creature. As you open the door, it creaks loudly! Okay, then. A water elemental comes into view. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#..'.....♣ ♣.# .#.$#.....♣♣ ♣.# '####....♣.♣ ♣♣.# ....#....~.♣♣♣..###+#+## ....#...~~♣♣.♣..#....... ...$#..~~~~.♣...s.⌠..... ###'#..~≈≈~~~♣..#E..#### ..†)#.~~≈~~~....#.⌠.# ....#.~≈~~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A wolf (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Reached skill level 4 in Unarmed Combat 12 | D | Noticed Jessica 16 | D | Killed Jessica 17 | D | Reached skill level 5 in Unarmed Combat 17 | D | Reached XP level 2. HP: 14/18 MP: 3/5 17 | D | Reached XP level 3. HP: 18/23 MP: 3/6 31 | D | Learned a level 3 spell: Spider Form 64 | D | Reached skill level 6 in Unarmed Combat 64 | D | Reached XP level 4. HP: 9/28 MP: 4/7 80 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 80 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 86 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 86 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 86 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 86 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 86 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 90 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 90 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 90 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 90 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 90 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 90 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 91 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 91 | D | Lost mutation: You are agile. (Dex +4, Str/Int -1) [potion | of mutation] 91 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 91 | D | Gained mutation: You are highly strong-willed. (Will++) | [potion of mutation] 91 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 92 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 92 | D | Lost mutation: You are highly strong-willed. (Will++) | [potion of mutation] 92 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 92 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 102 | D | Noticed a water elemental 102 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 6 | 6.4 Transmutations | 3 | 3.0 Poison Magic | 3 | 3.0 Stealth | 2 4 | 4.7 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 24 | || 24 Constrict | 3 | || 3 Tentacles | 2 | || 2 Kick | 1 | || 1 Cast: Beastly Appendage | 1 | 1 || 2 Spider Form | 1 | 1 || 2 Use: Potion | 1 | 6 || 7 Stab: Sleeping | 1 | || 1 Dodge: Dodged | 12 | || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 101 | 101 | 0 | 0 | 1 | 1 | 101.0 | Dungeon | 101 | 101 | 0 | 0 | 1 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 101 daAuts