Dungeon Sprint DCSS version 0.31-a0-207-g184df878d8 (webtiles) character file. Game seed: 13602587760039929308 106 runewalsh the Insei (level 4, -6/33 HPs) Began as an Octopode Transmuter on June 28, 2023. Mangled by a water elemental (11 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:11 (86 turns). runewalsh the Insei (Octopode Transmuter) Turns: 86, Time: 00:01:11 Health: -6/33 AC: 7 Str: 7 XL: 4 Next: 84% Magic: 5/8 EV: 10 Int: 20 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/9 levels left rFire x . . - Unarmed rCold + + + (shield currently unavailable) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no teleportation @: ice-form, engulfed, very slightly contaminated A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles), agile 1, clever 1 a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch Inventory: Scrolls a - 2 scrolls of identify b - 2 scrolls of immolation {unknown} g - a scroll of blinking i - a scroll of poison {unknown} Potions c - a potion of heal wounds d - a potion of lignification e - a potion of magic f - a potion of berserk rage h - 2 potions of enlightenment m - 4 potions of mutation y - 2 potions of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 7.3 Unarmed Combat - Level 3.0 Spellcasting - Level 4.0 Transmutations - Level 4.0 Ice Magic - Level 1.0 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 38% N/A 2% 1 i - Ice Form Ice/Tmut 19% N/A 26% 4 s - Spider Form Tmut/Pois 13% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 19% N/A 4% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) You are agile. (Dex +4, Str/Int -1) Your mind is acute. (Int +4, Str/Dex -1) Message History You open the door. Your transformation has ended. Casting: Spider Form (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. This spell is astonishingly dangerous to cast! Memorise Ice Form, consuming 4 spell levels and leaving 1? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'i'. Casting: Spider Form (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (26% risk of failure)! Continue anyway? You miscast Ice Form. You are very lightly contaminated with residual magic. You are covered in a thin layer of ice! Magic courses through your body. Casting: Ice Form (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (26% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which ability? No such ability. A water elemental comes into view. There is an open door to the Ecumenical Temple here. You completely miss the water elemental. The water elemental misses you. You punch the water elemental! You freeze the water elemental. The water elemental is severely damaged. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ .#.$'....♣♣♣ ♣.# .#.$#......♣ ♣.# '####.....♣♣ ♣♣.# ....#....~♣ ♣♣..###+#+## ....#...~~♣♣.♣♣.#....... ...|#..~~~~.♣.♣.Y.⌠..... ###'#..~≈≈~~~♣♣.#E..#### ....#.~~≈~~~....#.⌠.# ..).#.~≈~~~.....#...# ....#.~~~.......#+### #####...........# ................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) Jessica (D) A human (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Noticed Jessica 17 | D | Killed Jessica 18 | D | Reached skill level 6 in Unarmed Combat 18 | D | Reached skill level 1 in Poison Magic 18 | D | Reached XP level 2. HP: 18/18 MP: 5/5 18 | D | Reached XP level 3. HP: 23/23 MP: 6/6 22 | D | Learned a level 3 spell: Spider Form 33 | D | Noticed a scorpion 39 | D | Killed a scorpion 40 | D | Reached skill level 7 in Unarmed Combat 40 | D | Reached XP level 4. HP: 28/28 MP: 3/7 52 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 52 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 52 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 52 | D | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 79 | D | Learned a level 4 spell: Ice Form 82 | D | Noticed a water elemental 86 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 6 7 | 7.3 Transmutations | 3 4 | 4.0 Poison Magic | 1 | 1.0 Ice Magic | 3 4 | 4.0 Spellcasting | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | 9 || 19 Tentacles | 3 | || 3 Constrict | 2 | || 2 Cast: Beastly Appendage | 1 | || 1 Spider Form | 1 | 1 || 2 Ice Form | | 1 || 1 Use: Potion | 1 | 2 || 3 Armour: Skin | 1 | || 1 Dodge: Dodged | 2 | 6 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 86 | 86 | 0 | 0 | 1 | 1 | 86.0 | Dungeon | 86 | 86 | 0 | 0 | 1 | 1 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 86 daAuts