Dungeon Sprint DCSS version 0.31-a0-210-gccc998df9b (webtiles) character file. Game seed: 760255272392874530 77 runewalsh the Changer (level 4, -2/33 HPs) Began as an Octopode Transmuter on June 29, 2023. Slain by a water elemental (3 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:53 (77 turns). runewalsh the Changer (Octopode Transmuter) Turns: 77, Time: 00:00:54 Health: -2/33 AC: 7 Str: 9 XL: 4 Next: 33% Magic: 3/7 EV: 10 Int: 17 God: Gold: 24 SH: 0 Dex: 12 Spells: 2/7 levels left rFire x . . - Unarmed rCold + + + (shield currently unavailable) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no teleportation @: ice-form, engulfed A: freezing attack, boosted hp, almost no armour, amphibious, 8 rings, large, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch You collected 24 gold pieces. Inventory: Scrolls a - 3 scrolls of identify d - a scroll of torment {unknown} f - 2 scrolls of immolation {unknown} g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds e - 2 potions of magic h - a potion of lignification i - 2 potions of enlightenment {unknown} j - 5 potions of mutation {unknown} y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 0.0 Stealth + Level 4.9 Unarmed Combat - Level 2.0 Spellcasting - Level 6.0 Transmutations - Level 4.0 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 44% N/A 1% 1 i - Ice Form Ice/Tmut 18% N/A 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 22% N/A 2% 2 Spider Form Tmut/Pois 11% N/A 17% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a creature of crystalline ice. You have a powerful freezing melee attack. Your maximum health is increased. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History f - 2 scrolls labelled SAUFEST VAVO (gained 1) a - 3 scrolls of identify (gained 1); i - 2 murky purple potions (gained 1) j - 4 pink potions (gained 1); j - 5 pink potions (gained 1) You see here 13 gold pieces. You now have 24 gold pieces (gained 13). This spell is extremely dangerous to cast! Memorise Ice Form, consuming 4 spell levels and leaving 2? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'i'. Okay, then. You feel yourself speed up. There is an open door here. You enter the shallow water. You recover from your berserk rage. Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (24% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You open the door. A water elemental comes into view. The water elemental moves out of view. You punch the water elemental! You freeze the water elemental. The water elemental is moderately damaged. The water elemental hits you. The water elemental engulfs you in water! You hit the water elemental. You freeze the water elemental. The water elemental is heavily damaged. The water elemental hits you! You hit the water elemental. You freeze the water elemental. The water elemental is severely damaged. The water elemental misses you. You hit the water elemental. You freeze the water elemental. The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the water elemental but do no damage. The water elemental is almost destroyed. The water elemental hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣.♣♣ ♣.# ..#..#......♣ ♣.# #'####....♣♣♣ ♣♣.# .....#....~.♣♣♣..# .....#...~~..♣.♣Y# .....#..~~~~...♣.E.⌠.... ####'#..~≈≈~~~.♣.#...### $....#.~~≈~~~....#.⌠.# .....#.~≈~~~.....# ..# .....#.~~~.......# ### '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 27 | D | Noticed a scorpion 33 | D | Killed a scorpion 34 | D | Reached skill level 5 in Transmutations 34 | D | Reached XP level 2. HP: 18/18 MP: 3/5 34 | D | Reached XP level 3. HP: 23/23 MP: 3/6 34 | D | Reached XP level 4. HP: 28/28 MP: 3/7 38 | D | Reached skill level 6 in Transmutations 58 | D | Learned a level 4 spell: Ice Form 71 | D | Noticed a water elemental 76 | D | HP: 1/33 [water elemental (17)] 77 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Unarmed Combat | 4 | 4.9 Transmutations | 5 6 | 6.0 Ice Magic | 4 | 4.0 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | 9 || 16 Kick | 2 | 2 || 4 Constrict | 2 | 1 || 3 Cast: Beastly Appendage | 2 | || 2 Ice Form | | 1 || 1 Use: Potion | 1 | || 1 Stab: Sleeping | 2 | || 2 Dodge: Dodged | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 82 | 82 | 0 | 0 | 1 | 1 | 82.0 | Dungeon | 82 | 82 | 0 | 0 | 1 | 1 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 82 daAuts