runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +3 halberd (unseen) (19, 1, D) the staff "runewalsh's Peril" {+Blink Dex+3 SInv Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (19, 16, D) a +2 sling of flaming (unseen) (19, 17, D) a +3 heavy hand cannon (20, 2, D) a +3 great sword a +0 robe (20, 17, D) a +2 mace of protection (21, 0, D) a +1 whip of holy wrath (unseen) (21, 1, D) a +3 morningstar of protection a +0 chain mail a +1 great sword of electrocution (21, 3, D) a +1 heavy broad axe a +0 chain mail (21, 16, D) a +3 flail of holy wrath (unseen) (21, 17, D) the +3 leather armour "Jeenaa" {Rampage rN+++ Will+ Dex-4} Dex-4: It affects your dexterity (-4). rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Rampage: It bestows one free step when moving towards enemies. (21, 34, D) a +5 war axe of freezing (unseen) (22, 0, D) a +2 flail (still there?) a +0 robe (still there?) the +2 rapier of Paqed {protect, Str+6} (still there?) Str+6: It affects your strength (+6). (22, 1, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (22, 16, D) an amulet of the acrobat (22, 34, D) a +1 shortbow of flaming (unseen) (23, 0, D) the staff "Reif" {rElec Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (23, 1, D) the +0 gold dragon scales "Vigreeg" {rElec rPois rF+ rC+ Dex+3 Slay+2} Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison (23, 16, D) the +3 short sword "Duczuelu" {vamp, SInv} SInv: It lets you see invisible. (23, 17, D) an amulet of reflection (23, 18, D) the +4 hand axe of Bokocobb {heavy, rPois Int+4 Dex-3} Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison (23, 34, D) a +2 falchion of holy wrath (unseen) (24, 0, D) a phial of floods (24, 1, D) an amulet of guardian spirit (24, 15, D) a +5 ring of evasion a ring of ice (24, 16, D) a Trismegistus Codex (24, 17, D) a +2 plate armour of fire resistance (24, 18, D) a +6 hand axe of electrocution (unseen) (24, 34, D) the +7 lajatang "Reir" {protect, rC++ Dex+4} Dex+4: It affects your dexterity (+4). rC++: It greatly protects you from cold. (unseen) (25, 0, D) a staff of poison (25, 1, D) a +0 dagger a +0 robe a staff of air (25, 17, D) a +2 robe of resistance (25, 18, D) a +2 eveningstar of draining (unseen) (25, 34, D) a +1 sling of flaming (unseen) (26, 1, D) the staff of the Orb {Str+4 Int+6 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (26, 6, D) a +3 hand axe of electrocution (26, 16, D) a +6 ring of strength (26, 17, D) Ahixze Foid's Thoughts on Assaults Spells Type Level a - Static Discharge Conjuration/Air 2 b - Sticky Flame Conjuration/Fire 4 c - Irradiate Conjuration/Transmutation 5 (26, 34, D) the staff "Lekhlioq" {rC- rN+ Int+5 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (26, 35, D) a +0 demon whip (27, 0, D) a +0 trident (27, 1, D) the Enchiridion on the Decaying Comitatus Spells Type Level a - Necrotise Necromancy 1 b - Summon Ice Beast Ice/Summoning 4 (27, 16, D) a scroll of brand weapon (27, 34, D) a +2 quarterstaff of draining (unseen) (28, 0, D) an amulet of reflection (28, 1, D) a +1 great sword of electrocution (unseen) (28, 16, D) a +3 triple sword of electrocution (unseen) (28, 17, D) a staff of conjuration (29, 0, D) a +3 scimitar (still there?) a +0 robe (still there?) a Trismegistus Codex (still there?) (29, 1, D) a +0 dagger a +0 robe a +3 chain mail of cold resistance a human corpse (29, 2, D) a +0 dagger a +0 robe a human corpse (29, 16, D) the amulet of the Scavenger {Acrobat rPois Will+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rPois: It protects you from poison Will+: It increases your willpower. (unseen) (29, 17, D) the staff of Recklessness {rC+ Will++ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-tentacled weapon. a staff of conjuration a staff of fire a +1 tower shield of cold resistance (34, 28, D) a Young Poisoner's Handbook (35, 0, D) a +5 trident of venom (35, 15, D) a storm talisman (35, 28, D) a +2 ring mail of poison resistance (35, 29, D) a staff of conjuration (unseen) (36, 0, D) a +0 robe a +1 halberd of venom (36, 1, D) the ring of Arhacerown {Fly rPois Will+ Int+3 Dex-5} [ring of poison resistance] Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison Will+: It increases your willpower. Fly: It grants you flight. (36, 14, D) a +3 great sword of holy wrath (36, 15, D) a staff of earth (36, 28, D) the staff "Xollenox" {rPois rF+ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (36, 29, D) a +2 leather armour of fire resistance (37, 0, D) a +0 robe a staff of death (37, 2, D) a +0 great sword a +0 robe (37, 14, D) the +1 dagger of runewalsh's Peril {flame, Dex+2} Dex+2: It affects your dexterity (+2). a manticore corpse (37, 15, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (37, 28, D) a +7 mace of draining (37, 29, D) a staff of poison (unseen) (38, 0, D) the +9 dire flail of Resourcefulness {heavy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (38, 2, D) a +0 glaive (38, 14, D) 5 large rocks (38, 15, D) a +0 trident a staff of conjuration a merfolk corpse (38, 16, D) a +7 spear of distortion a javelin a +0 leather armour a sea snake corpse a merfolk corpse (38, 28, D) a +2 mace of protection (38, 29, D) a blade talisman (39, 0, D) a +0 robe (39, 1, D) a +1 halberd of venom (39, 2, D) a ghoul corpse (skeletalised by now) (39, 14, D) a +2 morningstar of holy wrath (39, 15, D) the +6 lajatang of Quantum Leap {freeze, rElec rPois Will- Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison Will-: It decreases your willpower. (39, 16, D) a +4 heavy spear 3 javelins a +0 leather armour a merfolk corpse (39, 17, D) a +0 trident a +0 robe a merfolk corpse (39, 18, D) a +0 rapier a +0 robe (39, 28, D) a +1 trident of protection (39, 29, D) a +2 hand axe of electrocution (40, 0, D) a +0 dagger a +0 robe a +0 flail of protection (40, 14, D) a +0 rapier a +0 robe a book of Fire (40, 15, D) a ring of see invisible (40, 19, D) a +4 heavy spear a silver javelin a +0 leather armour a merfolk corpse (40, 29, D) a +2 ring mail of fire resistance (41, 1, D) an amulet of the acrobat (41, 14, D) a +0 spear of venom a javelin a +0 leather armour a +2 cloak of poison resistance (41, 15, D) a +4 rapier of venom a +0 robe a +1 flail of protection a merfolk corpse (41, 28, D) a staff of cold (unseen) (41, 29, D) a ring of wizardry (42, 0, D) a +0 flail of protection (42, 1, D) a +4 short sword of electrocution (42, 2, D) a +2 trident a +0 robe (42, 17, D) a +5 trident of venom a +0 robe (42, 19, D) a +1 trident of protection a +0 robe (42, 28, D) a +2 spectral quarterstaff (unseen) (42, 29, D) a +3 ring mail of fire resistance (43, 6, D) a +0 war axe a +0 chain mail (43, 14, D) a +0 pair of gloves of hurling (43, 15, D) a +2 crystal plate armour (43, 28, D) a +6 ring of strength (43, 29, D) a staff of death (unseen) (44, 16, D) a +0 spear (44, 28, D) a +0 heavy orcbow (unseen) (49, 0, D) a +1 dagger of venom (unseen) (49, 1, D) a +4 short sword of venom (unseen) (49, 2, D) a yak corpse (skeletalised by now) (49, 28, D) a +2 rapier of freezing a +0 robe (49, 36, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (49, 37, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (49, 39, D) a +2 demon whip of electrocution (50, 0, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a +2 lajatang of pain (still there?) (50, 1, D) a +0 rapier (still there?) a +0 animal skin (still there?) a +1 dagger of venom (still there?) a spriggan corpse (skeletalised by now) (still there?) (50, 2, D) a water moccasin corpse (skeletalised by now) (50, 12, D) a scroll of brand weapon (50, 13, D) a +0 lajatang of speed (unseen) (50, 25, D) a +2 leather armour of positive energy (50, 36, D) a +1 rapier of electrocution (50, 38, D) a hell hog corpse (skeletalised by now) (50, 42, D) a +1 vampiric demon whip (51, 0, D) a +3 chain mail of willpower a polar bear corpse (skeletalised by now) (51, 1, D) an amulet of guardian spirit (51, 12, D) a +1 scimitar of electrocution (51, 16, D) a komodo dragon corpse (skeletalised by now) a hell rat corpse (skeletalised by now) (51, 24, D) a +6 ring of dexterity (51, 25, D) a +0 trident a scroll of brand weapon a merfolk corpse (skeletalised by now) (51, 36, D) the ring "Livolig" {Ice rN+ Str+4 Int-4 Dex-5 Stlth+} [ring of ice] Ice: It enhances your ice magic. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex-5: It affects your dexterity (-5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (51, 37, D) a +0 great sword of flaming a +2 pair of gloves of infusion (51, 38, D) a +0 antimagic demon whip (51, 42, D) a hell hog corpse (skeletalised by now) (52, -1, D) a blink frog corpse (skeletalised by now) (52, 0, D) the +5 mace of Haipsoch {protect, Dex+3} Dex+3: It affects your dexterity (+3). (52, 1, D) the +1 pair of gloves of Lust {rC+ Dex+5} Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. (52, 12, D) a +3 heavy battleaxe (52, 13, D) 4 scrolls of enchant weapon (52, 15, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 17, D) an elephant corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (52, 23, D) a +6 ring of dexterity a snapping turtle corpse (skeletalised by now) (52, 24, D) a +0 trident a +2 orcbow of electrocution a merfolk corpse (skeletalised by now) (52, 25, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison Will+: It increases your willpower. (52, 26, D) a +1 vampiric spear a silver javelin a +0 leather armour a merfolk corpse (skeletalised by now) (52, 27, D) a +0 trident (52, 36, D) a +5 great sword of holy wrath (52, 37, D) a +2 falchion of protection (53, 0, D) a staff of air (unseen) (53, 1, D) a staff of earth (53, 12, D) a staff of air (53, 13, D) a +8 giant club (53, 16, D) a water moccasin corpse (skeletalised by now) (53, 17, D) a hydra corpse (skeletalised by now) (53, 24, D) a +0 heavy falchion (53, 25, D) the +0 rapier of Slime {venom, Drain Int+5} Int+5: It affects your intelligence (+5). Drain: It drains your maximum health when unequipped. (53, 26, D) a +2 spear of venom 2 javelins a +0 leather armour (53, 36, D) a +2 long sword of holy wrath (53, 37, D) the +6 rapier of Sin {freeze, Fly rElec rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. (54, 0, D) a +6 ring of strength (54, 12, D) the +1 war axe of the Depths {venom, rPois rC+ Dex-5} Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. rPois: It protects you from poison (54, 15, D) a water moccasin corpse (skeletalised by now) (54, 24, D) the +5 double sword of Wameu {freeze, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (54, 25, D) a +1 chain mail of positive energy (54, 26, D) a +0 quarterstaff a +0 sling (54, 36, D) the +7 morningstar of Putrescence {protect, Int+7} Int+7: It affects your intelligence (+7). (55, 1, D) a +0 crystal plate armour (59, 36, D) a ring of see invisible (59, 37, D) the +0 scale mail of the Distant Future {Drain Dex+6 Slay+5} Dex+6: It affects your dexterity (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Drain: It drains your maximum health when unequipped. (60, 2, D) a +0 club a +0 ring mail (60, 36, D) a +2 pair of gloves of hurling (60, 37, D) a +0 pair of boots of stealth (61, 0, D) a phantom mirror (61, 2, D) a +0 dagger a +0 robe (61, 3, D) a +0 dagger a +0 robe (61, 4, D) a +0 hand axe (61, 8, D) the +4 long sword of Indignation {venom, Fly rF+ rC-} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Fly: It grants you flight. (61, 18, D) a +0 short sword a +0 robe (61, 26, D) the +6 glaive "Pivopn" {drain, rF+ rC+ rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (61, 37, D) a ring of see invisible (62, 1, D) the +2 dagger of Soob Yce {drain, Str+4} Str+4: It affects your strength (+4). (62, 9, D) a +4 antimagic hand axe (62, 16, D) a +2 plate armour of poison resistance (62, 17, D) a scroll of brand weapon (62, 36, D) a book of the Tundra (62, 37, D) a +6 ring of strength (63, 20, D) a +0 mace of holy wrath a +0 robe (63, 26, D) the +7 rapier of Regicide {venom, Contam rC+ rN+++ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Contam: It causes magical contamination when unequipped. (63, 36, D) a book of Conjurations (63, 37, D) a +3 plate armour of fire resistance (64, 16, D) the +8 chain mail of the Moneychanger {Regen+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Regen+: It increases your rate of health regeneration. (64, 17, D) a +0 long sword a There-And-Back Book (64, 26, D) the +4 consecrated labrys {holy, Valiant Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (65, 26, D) a +1 flail of draining (69, 0, D) a +1 scale mail of cold resistance (69, 36, D) a staff of death (unseen) (69, 41, D) a +0 broad axe a +0 chain mail (70, 9, D) a +3 demon whip of flaming (unseen) (70, 37, D) a ring of see invisible (70, 41, D) a +0 orcbow (71, 8, D) the +6 scale mail of Uretek Otih {-Cast Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. -Cast: It prevents spellcasting. (71, 16, D) a +3 scale mail of cold resistance (71, 17, D) a +0 pair of gloves of dexterity (71, 27, D) a +1 plate armour of cold resistance (71, 37, D) the +2 battleaxe of Ru's Reproof {speed, Str+7} Str+7: It affects your strength (+7). (unseen) (71, 39, D) a +0 dire flail a +0 ring mail a +0 arbalest (71, 41, D) a +0 falchion a +0 arbalest a +0 ring mail a +0 battleaxe a +0 chain mail (72, 9, D) the +7 captain's cutlass {speed, disarm} (72, 16, D) a +2 short sword of venom (72, 36, D) a staff of air (72, 37, D) a +1 flail of protection (unseen) (72, 41, D) a +0 arbalest (73, 1, D) the +10 long sword of Fragile Peace {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (73, 16, D) the +0 cloak of the Maze {rF+++} rF+++: It renders you almost immune to fire. (73, 26, D) a +0 long sword of holy wrath (unseen) (73, 27, D) a +6 ring of strength (73, 36, D) a staff of conjuration (73, 37, D) a scroll of brand weapon (75, 40, D) a +0 arbalest