Dungeon Crawl Stone Soup version 0.31-a0-1376-g36f0627844 (webtiles) character file. Game seed: 4919458970840370425 1138 runewalsh the Conjurer (level 8, -8/46 HPs) Began as an Octopode Conjurer on Dec 24, 2023. Killed from afar by a white imp (13 damage) ... with a puff of frost ... on level 6 of the Dungeon. The game lasted 00:05:40 (3471 turns). runewalsh the Conjurer (Octopode Conjurer) Turns: 3471, Time: 00:05:41 Health: -8/46 AC: 1 Str: 17 XL: 8 Next: 37% Magic: 1/16 EV: 13 Int: 27 God: Gold: 266 SH: 0 Dex: 9 Spells: 10/17 levels left rFire . . . w - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . r - amulet of regeneration rElec . C - ring of resist corrosion rCorr + v - ring of flight SInv . q - ring of wizardry Will ..... h - +6 ring of strength Stlth +++ p - +6 ring of intelligence HPRegen 1.87/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: wizardry (x1) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, regeneration 1, strong 1, inability to drink after injury 1, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 266 gold pieces. Inventory: Hand Weapons w - a +0 dagger (weapon) Armour z - a +1 hat Jewellery h - a +6 ring of strength (on tentacle) p - a +6 ring of intelligence (on tentacle) q - a ring of wizardry (on tentacle) r - an amulet of regeneration (around mantle) v - a ring of flight (right tentacle) C - a ring of resist corrosion (left tentacle) Talismans A - a serpent talisman Wands y - a wand of iceblast (17) B - a wand of quicksilver (5) Scrolls b - a scroll of immolation {unknown} c - 4 scrolls of identify {unknown} d - 2 scrolls of fog {unknown} e - 4 scrolls of teleportation {unknown} g - 5 scrolls of vulnerability {unknown} i - a scroll of summoning {unknown} j - a scroll of fear {unknown} x - a scroll of amnesia {unknown} Potions a - a potion of magic f - 2 potions of attraction k - 4 potions of brilliance l - a potion of curing {unknown} m - 2 potions of mutation n - a potion of haste {unknown} o - a potion of resistance {unknown} s - a potion of degeneration {unknown} t - 2 potions of heal wounds {unknown} u - 2 potions of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.4 Spellcasting + Level 6.8 Conjurations + Level 5.8 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 y - Fulminant Prism Conj/Alch 20% 3d12 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 1% 1 Static Discharge Conj/Air 50% 3-6/arc 1% 2 Apportation Tloc 14% N/A 2% 1 Necrotise Necr 28% 1d5 2% 1 Summon Small Mammal Summ 28% N/A 2% 1 Sublimation of Blood Necr 7% N/A 4% 2 Irradiate Conj/Alch 20% 3d18 6% 5 Brom's Barrelling Bould Conj/Erth 25% 2d5 7% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 7% 4 Call Canine Familiar Summ 7% N/A 9% 3 Gell's Gravitas Tloc 7% N/A 9% 3 Inner Flame Hex/Fire 7% N/A 9% 3 Summon Guardian Golem Hex/Summ 7% N/A 9% 3 Teleport Other Tloc 7% N/A 9% 3 Petrify Alch/Erth 23% N/A 9% 4 Dispersal Tloc 3% N/A 98% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Cheibriados Uskayaw The Shining One Annotations: D:3 1 runed translucent door, exclusion: door, TheViccler's ghost, amateur MiGl Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your natural rate of healing is unusually fast. Your muscles are strong. (Str +4, Int/Dex -1) You occasionally lose the ability to drink potions when taking damage. You expend magic power (3 MP) to strengthen your wands. Message History The searing ray hits the ice beast. The ice beast is almost dead. The ice beast closely misses you. The searing ray hits the ice beast! You kill the ice beast! You finish channelling your searing ray. The white imp puffs mist at you. There is a stone staircase leading up here. The white imp puffs mist at you. You barely miss the white imp. Your grab misses the white imp. A centaur comes into view. The white imp gestures at you. The puff of frost hits you! You completely miss the white imp. The centaur shouts! You grab the white imp. You constrict the white imp. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The white imp picks up a beetle and eats it. The white imp hits you but does no damage. You hit the white imp but do no damage. The white imp is lightly wounded. You constrict the white imp. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. * * * LOW HITPOINT WARNING * * * Okay, then. Unknown command. Okay, then. You release your grip on the white imp. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you! You die... ....# #...# #..<# #...# < #...# ... #...# ### .... #...####..... .....#..5.@....... #....<####.###. #..........# #.....###### #.#...# #.#...# # #...# #..c# #.... You could see a white imp. Vanquished Creatures A water moccasin (D:5) 2 ice beasts An ogre (D:4) 2 phantoms (D:5) A bullfrog (D:5) A bombardier beetle (D:5) 3 jellies A hound (D:5) 4 orc priests 2 iguanas (D:5) 2 orc wizards (D:5) 4 adders A white imp (D:5) 3 worms 2 dart slugs 22 orcs 9 endoplasms A giant cockroach (D:1) 11 goblins 5 hobgoblins 4 jackals (D:3) 5 kobolds 4 quokkas 4 ball pythons 4 bats 2 frilled lizards 4 rats 105 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 108 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 108 | D:1 | Reached skill level 1 in Alchemy 457 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1092 | D:3 | Reached XP level 4. HP: 27/27 MP: 6/8 1099 | D:3 | Learned a level 2 spell: Searing Ray 1104 | D:3 | Learned a level 4 spell: Fulminant Prism 1183 | D:3 | Found a hide-covered altar of Uskayaw. 1215 | D:3 | Got the Quarto of Destruction and the Jinx 1498 | D:3 | Reached XP level 5. HP: 30/31 MP: 1/9 1743 | D:3 | Found a runed translucent door. 1744 | D:3 | Noticed TheViccler's ghost (amateur MiGl) 2180 | D:4 | Noticed an ogre 2222 | D:4 | Killed an ogre 2223 | D:4 | Reached skill level 5 in Conjurations 2223 | D:4 | Reached XP level 6. HP: 14/36 MP: 1/11 2359 | D:4 | Found a glowing golden altar of the Shining One. 2560 | D:4 | Identified a +1 hat 2832 | D:5 | Entered Level 5 of the Dungeon 2894 | D:5 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 2895 | D:5 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 2895 | D:5 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 2895 | D:5 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2895 | D:5 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 2895 | D:5 | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 2916 | D:5 | Reached XP level 7. HP: 18/41 MP: 1/13 2961 | D:5 | Found a snail-covered altar of Cheibriados. 3014 | D:5 | Reached skill level 6 in Conjurations 3213 | D:5 | Reached skill level 5 in Alchemy 3230 | D:5 | Reached skill level 5 in Spellcasting 3230 | D:5 | Reached XP level 8. HP: 46/46 MP: 4/15 3471 | D:6 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, minmay_split_cup_small D:2: layout_loops_ring D:3: layout_basic, eat_drink_and_be_merry_uskayaw, gammafunk_ghost_grave, item_on_display_a D:4: layout_loops_corners, mainiacjoe_overflow_cross_hatched D:5: layout_basic, cheibriados_altar_1 D:6: layout_basic, minmay_temple_entry_water_ring Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Alchemy | 1 2 3 4 5 | 5.8 Spellcasting | 3 4 5 | 5.4 Conjurations | 5 6 | 6.8 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 18 | | || 18 Tentacles | 8 | 20 | 8 || 36 Constrict | 6 | 14 | 7 || 27 Dagger | | 64 | 34 || 98 Punch | | 2 | || 2 Cast: Magic Dart | 56 | 78 | 16 || 150 Searing Ray | | 4 | 5 || 9 Fulminant Prism | | 1 | 2 || 3 Use: Potion | | 4 | || 4 Stab: Sleeping | | 1 | || 1 Armour: Skin | 8 | 34 | 31 || 73 Dodge: Dodged | 10 | 43 | 22 || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3466 | 3346 | 120 | 0 | 2563 | 6 | 577.7 | Dungeon | 3466 | 3346 | 120 | 0 | 2563 | 6 | 577.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 917 daAuts D:4: 884 daAuts D:5: 620 daAuts D:2: 596 daAuts D:1: 429 daAuts D:6: 17 daAuts