Dungeon Crawl Stone Soup version 0.31-a0-1395-g7c67ea8c80 (webtiles) character file. Game seed: 5465557997569551724 100 runewalsh the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Dec 25, 2023. Slain by a hound skeleton (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:09 (1939 turns). runewalsh the Conjurer (Octopode Conjurer) Turns: 1939, Time: 00:03:09 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 73% Magic: 4/8 EV: 13 Int: 22 God: Gold: 97 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . w - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons w - a +0 dagger (weapon) Wands j - a wand of mindburst (13) Scrolls f - a scroll of teleportation {unknown} h - a scroll of silence {unknown} i - a scroll of immolation {unknown} Potions c - a potion of enlightenment d - a potion of magic m - a potion of mutation Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting * Level 4.8 Conjurations * Level 2.6 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 y - Fulminant Prism Conj/Alch 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Irradiate Conj/Alch 9% 3d14 58% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 1 runed translucent door, exclusion: door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The adder zombie closely misses you. An orc comes into view. It is wielding a +0 dagger. Things that are here: a +0 dagger; a goblin corpse The adder zombie closely misses you. You open the door. A hound zombie comes into view. The adder zombie bites you. The adder zombie misses you. Which direction? You close the door. The adder zombie bites you. You hear the slow hiss of an avalanche of sand very nearby. The hound skeleton attacks as it pursues you! The hound skeleton bites you. * * * LOW HITPOINT WARNING * * * The hound skeleton attacks as it pursues you! The hound skeleton misses you. The hound skeleton bites you. * * * LOW HITPOINT WARNING * * * You hit the hound skeleton but do no damage. You grab the hound skeleton. You constrict the hound skeleton. The hound skeleton completely misses you. Unknown command. You hit the hound skeleton. You squeeze the hound skeleton. The hound skeleton is moderately damaged. You constrict the hound skeleton. The hound skeleton bites you. * * * LOW HITPOINT WARNING * * * You hit the hound skeleton. The hound skeleton is heavily damaged. You constrict the hound skeleton. The hound skeleton bites you. * * * LOW HITPOINT WARNING * * * The hound skeleton closely misses you. You hit the hound skeleton but do no damage. You tentacle-slap the hound skeleton. The hound skeleton is severely damaged. You constrict the hound skeleton. The hound skeleton bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You hit the hound skeleton. The hound skeleton is almost destroyed. You constrict the hound skeleton. The hound skeleton bites you. You die... ### #<# #.# #@# #Z# #r## ######### #####Z.###.......##### #or).................. #...#'#+#.#..#?#.#.#†.## +... #.#Z#.........†..## #.. #######..#.#.#.#..# ..o .'..#.........# You could see an adder zombie, a quokka and a hound skeleton. Vanquished Creatures 5 adders A worm (D:2) 3 endoplasms 2 giant cockroaches 7 goblins 6 hobgoblins 7 kobolds 4 quokkas 2 ball pythons 4 bats (D:1) A frilled lizard (D:1) 7 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runewalsh the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 131 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/5 133 | D:1 | Reached skill level 1 in Alchemy 311 | D:1 | Found a faded altar of an unknown god. 681 | D:2 | Reached XP level 3. HP: 17/21 MP: 1/6 1004 | D:2 | Learned a level 2 spell: Searing Ray 1026 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/7 1261 | D:2 | Found a runed translucent door. 1262 | D:2 | Noticed Crazy Yiuf 1320 | D:3 | Learned a level 4 spell: Fulminant Prism 1869 | D:4 | Noticed a black bear 1939 | D:4 | Slain by a hound skeleton Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, chequers_ecumenical_altar_simple D:2: layout_loops_ring, uniq_crazy_yiuf_cottage D:3: layout_basic D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, nicolae_overflow_hallway_of_the_gods, serial_glass, glass_columns_b, glass_columns_b, mainiacjoe_ossuary_entry_find_the_door Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 22 | 14 || 36 Tentacles | 6 | 3 || 9 Constrict | 4 | 2 || 6 Punch | 1 | 1 || 2 Unarmed | 1 | || 1 Cast: Magic Dart | 55 | 33 || 88 Use: Scroll | | 5 || 5 Armour: Skin | 11 | 16 || 27 Dodge: Dodged | 19 | 20 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1937 | 1867 | 70 | 0 | 1437 | 4 | 484.2 | Dungeon | 1937 | 1867 | 70 | 0 | 1437 | 4 | 484.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 656 daAuts D:1: 628 daAuts D:3: 442 daAuts D:4: 209 daAuts