rvm Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 10, D:1) a +0 robe (3, 23, D:1) a +0 spear (9, -3, D:1) a +0 dagger (9, 27, D:1) a +0 short sword a +0 club (9, 29, D:1) a +0 short sword (9, 31, D:1) a +0 club (10, 13, D:1) a +0 dagger (13, 15, D:1) a +0 leather armour (17, -2, D:1) a +0 club a +0 scale mail (20, 6, D:1) a +0 club (22, 47, D:1) a +0 robe (23, 14, D:1) a cursed -1 scale mail (45, 26, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (2, -13, D:2) a +0 dagger (11, -15, D:2) a +0 club (20, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +3 dagger of venom a +0 robe (1, 18, D:3) a +0 hand axe (5, 14, D:3) a +0 dagger (14, 16, D:3) a +0 mace (16, -17, D:3) a +0 short sword a +0 chain mail (17, -15, D:3) a +0 hunting sling (22, 16, D:3) a +0 ring mail (31, 27, D:3) a +0 club (38, -13, D:3) a +0 trident (50, 32, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (1, 15, D:4) a +1 long sword of protection (4, 24, D:4) a +0 falchion a +0 ring mail (26, -10, D:4) a +0 giant club (37, -12, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 22 bolts (2, 16, D:5) a +0 hand axe (16, -5, D:5) a +0 hand axe (18, -5, D:5) a +0 leather armour (24, 20, D:5) 10 bolts (27, 16, D:5) a +0 dagger a +0 leather armour (29, 16, D:5) a +0 flail a +0 robe (30, 16, D:5) a +0 whip (31, -4, D:5) a +0 short sword (43, -4, D:5) a cursed -3 ring of strength (44, -24, D:5) a +0 pair of boots (57, -13, D:5) a +0 long sword (58, -14, D:5) a +0 spear (59, 16, D:5) a +0 ring mail a +2 dagger of speed a +0 robe Level 6 of the Dungeon [Shop] Pyonanam's Armour Emporium a +0 pair of boots (49 gold) a +0 robe (7 gold) the +2 robe of Quken {rF+ MP+9 Str-3 Int+2} (456 gold) It affects your strength (-3). It affects your intelligence (+2). It protects you from fire. It affects your magic capacity (+9). the cursed +1 fire dragon scales of Leaves {rF++ rC- MP+9 Dex+4} (1059 gold) It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It has a curse placed upon it. a +1 pair of gloves of strength (181 gold) a +0 centaur barding (253 gold) a +0 pair of boots (49 gold) a +2 pair of boots of running (456 gold) a +0 plate armour (253 gold) a +0 chain mail (49 gold) a +0 plate armour (253 gold) a +0 chain mail (49 gold) (0, 0, D:6) 15 poisoned needles (1, 10, D:6) a +0 ring mail (1, 50, D:6) a +0 rapier a +0 leather armour (4, 40, D:6) a +0 robe a +0 robe (6, 14, D:6) a +1 spear of flaming a +0 scale mail (7, 14, D:6) a +0 spear (9, 14, D:6) a +0 whip (15, 31, D:6) 5 poisoned needles (18, 12, D:6) a +0 robe (19, 25, D:6) a +0 shortbow (24, 11, D:6) a +0 dagger (27, 31, D:6) a +0 giant club (31, 9, D:6) a +0 robe a +0 dagger (31, 11, D:6) a +0 falchion a +0 ring mail a +2 mace of protection Level 7 of the Dungeon (0, 0, D:7) a +0 club (2, 8, D:7) a +0 cloak (7, -20, D:7) a +0 flail (8, -5, D:7) a +0 robe (16, -9, D:7) a +0 giant spiked club (18, -1, D:7) a +0 trident a +0 leather armour (19, -1, D:7) a +0 short sword a +0 leather armour (21, -6, D:7) a +0 flail a +0 chain mail (21, -1, D:7) a cursed -3 falchion (22, -3, D:7) a tomahawk (23, -6, D:7) a +0 mace (23, -4, D:7) a tomahawk (26, 14, D:7) a +0 giant club (27, -6, D:7) a +5 battleaxe a +0 robe (28, -8, D:7) a +0 robe a +0 dagger (29, 0, D:7) 20 poisoned needles (30, -6, D:7) a +1 spear of freezing a cursed +0 robe (31, -6, D:7) a +0 dagger a +0 ring mail a cursed -1 dire flail a +0 robe a cursed +0 great sword a +0 leather armour a +4 flail of freezing a +0 robe (33, -6, D:7) a +0 hand axe a cursed +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 trident a +0 scale mail (11, 33, D:8) a +0 spear (13, -10, D:8) a +0 whip a cursed +0 whip (13, -9, D:8) a +0 trident a +0 scale mail (13, 39, D:8) 10 poisoned needles (14, -10, D:8) a +0 flail a +0 halberd (14, 21, D:8) a +0 long sword (16, 27, D:8) a +0 battleaxe of chopping (20, 38, D:8) 22 poisoned needles (33, 33, D:8) a +0 cloak a +0 dagger (56, 33, D:8) a +0 whip (58, 33, D:8) a +0 club (60, 33, D:8) a +0 short sword a +0 blowgun 17 poisoned needles Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (17, 0, D:9) a +0 war axe a +0 leather armour (24, -18, D:9) 18 bolts (33, -33, D:9) a +0 giant spiked club (37, -34, D:9) a +0 shortbow (54, -42, D:9) a +0 spear (54, 6, D:9) a cursed amulet of inaccuracy Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club a +0 giant spiked club (4, 6, D:10) a +0 quarterstaff (13, 17, D:10) an uncursed amulet of magic regeneration (14, 21, D:10) 6 large rocks (16, -10, D:10) a +0 trident (20, 44, D:10) a +0 flail a +0 flail (20, 45, D:10) a +0 club (23, 14, D:10) a +0 scimitar of flaming (27, 3, D:10) a +0 shortbow (27, 5, D:10) a +0 halberd a +0 robe (28, -2, D:10) a +0 great mace (31, 17, D:10) the +3 spear "Feack" {chaos, *Drain rElec MR+ Str+3} Each time it hits an enemy it has a different, random effect. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (36, 20, D:10) a +0 robe (39, 24, D:10) 6 needles of sleeping (55, 21, D:10) 24 sling bullets (59, 10, D:10) a +0 flail (64, -5, D:10) 29 sling bullets the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 trident (5, 25, Lair:1) 18 sling bullets (13, 29, Lair:1) 5 curare-tipped needles (14, 12, Lair:1) a +0 hunting sling (16, 9, Lair:1) Pumusch Kyunk's Almanac of the Heron Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Throw Frost Conjuration/Ice 2 d - Statue Form Transmutation/Earth 6 e - Dragon Form Transmutation 7 (21, -6, Lair:1) a +0 flail of protection (21, 42, Lair:1) a +0 hand crossbow (24, 30, Lair:1) the +8 hunting sling "Neigy" {velocity, +Blink Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It lets you blink. (43, 43, Lair:1) a +0 leather armour (44, 27, Lair:1) a +0 ring mail (47, 34, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 4 javelins (2, 2, Lair:2) a bullfrog skeleton (3, 8, Lair:2) a +2 ring of protection (5, -1, Lair:2) a +0 leather armour (5, 14, Lair:2) a wand of enslavement (16) (7, -1, Lair:2) 16 gold pieces (9, 0, Lair:2) a scroll of fear (10, 3, Lair:2) a scroll of enchant armour