Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. savthe217 the Apothecary (Octopode Alchemist) Turns: 781, Time: 00:14:47 Health: 18/18 AC: 1 Str: 7 XL: 2 Next: 87% Magic: 2/5 EV: 13 Int: 17 God: Gold: 36 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 36 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +0 dagger (weapon) Missiles b - 19 stones (quivered) Scrolls c - a scroll labelled LONEKHLACUD f - a scroll labelled KOF MUANANAST h - a scroll labelled RORRETE DOMU j - a scroll labelled KYNYSTR OSMUIH k - a scroll labelled EHURPH OGIN Potions a - a potion of magic g - an amethyst potion i - 2 fizzy ruby potions l - a lumpy blue potion m - a bubbling dark potion Skills: + Level 0.8 Fighting + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting + Level 1.3 Conjurations + Level 3.4 Alchemy You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 24% 1d4 11% 1 Mercury Vapours Alch/Air 14% N/A 14% 2 Blink Tloc 2% N/A 28% 2 Call Imp Summ 2% N/A 28% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the frilled lizard! You start resting. Magic restored. An endoplasm comes into view. Found a book of Minor Magic. You see here a book of Minor Magic. You pick up a book of Minor Magic and begin reading... You add the spells Magic Dart, Blink and Call Imp to your library. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is heavily wounded. You barely miss the endoplasm. The endoplasm is almost dead. You kill the endoplasm! Okay, then. #...######### #>..###.##.##### #.### #.#.............## ..# #.#.##.##.##.##.## ### #.#.......##.##.## #.####.#####...... #.#.[.....#####[## #.#...†...# ##.# #.#.......# #..## #@#.......# ##.#.# #.#.......###.###. #####.#.......##.## ## #.....#.......###.###. #.############# ##.#.# #.# ##.## #.###### #.# #......# #.# ######.# ##########.# There are no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | savthe217 the Octopode Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 346 | D:1 | Reached XP level 2. HP: 15/18 MP: 1/5 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | | 0.8 Dodging | | 2.2 Spellcasting | | 2.1 Conjurations | | 1.3 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Dagger || 16 Constrict || 5 Tentacles || 2 Throw: Stone || 2 Cast: Sting || 20 Armour: Skin || 10 Dodge: Dodged || 11