Dungeon Sprint DCSS version 0.32-a0-975-g85d4e5bfdb (webtiles) character file. Game seed: 9054153171522040901 0 say the Shooter (level 1, -5/14 (16) HPs) Began as a Human Hunter on Apr 19, 2024. Slain by a weeping skull (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:38 (10 turns). say the Shooter (Human Hunter) Turns: 10, Time: 00:00:39 HP: -5/14 (16) AC: 3 Str: 11 XL: 1 Next: 0% MP: 1/1 EV: 5 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: held, heavily drained A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of butterflies i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 4.0 Ranged Weapons + Level 2.0 Dodging + Level 1.0 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The weeping skull's misery overflows. The wave of grief passes through you. The weeping skull unleashes gushing sobs. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through you. The wave of grief passes through the ribbon worm. The ribbon worm is drained! The wave of grief passes through the ribbon worm. The ribbon worm is drained! The weeping skull begs for proper burials for the Dungeon's restless dead. The weeping skull's misery overflows. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through you. There is an open door here. You are engulfed in excruciating misery. The weeping skull touches you! You feel drained. You shoot an arrow. The arrow hits the weeping skull. The weeping skull is lightly damaged. You are engulfed in excruciating misery. * * * LOW HITPOINT WARNING * * * The weeping skull unleashes gushing sobs. The wave of grief passes through you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The weeping skull's misery bubbles over. The wave of grief passes through you. The wave of grief passes through the ribbon worm. The ribbon worm is drained! The weeping skull barely misses you. You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The weeping skull touches you! Ouch! That really hurt! You die... The weeping skull crumbles to pieces from sheer guilt. # ## ##. #+# #.# #°.°##○##w# #z°zz@w# #.○°##z##w..# ##○ #+# #.## # ## You could see 4 weeping skulls and 3 ribbon worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | say the Human Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 3 | D | Noticed a weeping skull 3 | D | Noticed a weeping skull 3 | D | Noticed a weeping skull 3 | D | Noticed a weeping skull 10 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Fire: Shortbow || 1 Armour: Leather armour || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts