seer Level 1 of the Dungeon (0, 0, D:1) a +0,+0 club (7, 5, D:1) a stone (9, 5, D:1) a stone (10, 5, D:1) a giant mite corpse (rotten by now) (15, 10, D:1) a +0,+0 dagger (-13, 19, D:1) a giant newt corpse (skeletalised by now) (-7, 21, D:1) a giant gecko corpse (skeletalised by now) (29, 23, D:1) a giant gecko corpse (rotten by now) (29, 25, D:1) a jackal corpse (rotten by now) (-7, 28, D:1) a +0,+0 club (unseen) (-10, 29, D:1) a +0 plate armour (22, 29, D:1) 8 poisoned arrows (29, 29, D:1) a rotting rat corpse (30, 31, D:1) a jackal corpse (rotten by now) (-9, 35, D:1) a +0,+0 club (17, 45, D:1) a giant newt corpse (rotten by now) (13, 49, D:1) a bat corpse (rotten by now) (11, 50, D:1) a +0,+0 short sword (30, 51, D:1) a goblin corpse (rotten by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of recharging (-10, 5, D:2) a rat corpse (-2, 6, D:2) a stone (-1, 6, D:2) a jackal corpse (-6, 8, D:2) a stone (-5, 8, D:2) a stone (-4, 8, D:2) a +0,+2 sling a +0,+0 club 12 stones a goblin corpse (-8, 9, D:2) a +0,+0 club (0, 9, D:2) a jackal corpse (-8, 10, D:2) a cursed -1,+0 club a kobold corpse (-8, 18, D:2) a giant newt corpse (1, 26, D:2) a bread ration (-18, 29, D:2) an adder corpse (-13, 30, D:2) a scroll of identify (-13, 33, D:2) a +0 leather armour (-18, 36, D:2) 14 stones