sheala Level 1 of the Dungeon Level 2 of the Dungeon (0, 0, D:2) a +0 club (39, -11, D:2) a +0 short sword Level 3 of the Dungeon (2, -1, D:3) 8 poisoned needles (9, 13, D:3) a +0 spear Level 4 of the Dungeon [Shop] Watilim's Antique Weapon Emporium a +0 club (24 gold) a +0 flail (84 gold) the +4 great mace of Tender Mercy {pain, rElec} (1204 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. a +0 whip (60 gold) a +2 arbalest of flaming (482 gold) a +0 quarterstaff (96 gold) a +0 flail (84 gold) a +0 flail (84 gold) a +0 mace (72 gold) a +0 war axe (84 gold) a +0 club (24 gold) the +7 longbow "Piercer" {penet, EV-2} (948 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (0, 0, D:4) 17 arrows (5, -9, D:4) a +0 falchion (7, 7, D:4) 10 stones (20, -23, D:4) 15 sling bullets (26, -24, D:4) a +0 ring mail (35, -26, D:4) a +0 blowgun (37, -24, D:4) a +0 ring mail