Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 25 sheala the Thaumaturge (level 2, 0/15 HPs) Began as a Deep Elf Wizard on Mar 12, 2017. Slain by an ogre ... wielding a +0 giant club (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:06 (269 turns). sheala the Thaumaturge (Deep Elf Wizard) Turns: 269, Time: 00:01:07 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 10/13 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 2 memorised, 14 levels left rFire . . . SeeInvis . k - +0 club rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons k - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of cure mutation {unknown} Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: + Level 3.4 Dodging - Level 2.4 Stealth + Level 8.3 Spellcasting + Level 1.1 Conjurations - Level 1.1 Summonings Level 1.1 Translocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 None b - Call Imp Summ ##...... 10% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Memorise Call Imp, consuming 2 spell levels and leaving 14? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is an open door, spattered with blood here. You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! Cast which spell? (? or * to list) A beastly little devil appears in a puff of flame. Your crimson imp hits the ogre. Casting: Call Imp Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (lightly wounded) The magic dart hits the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#@O'..# #..'.5#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre and a friendly crimson imp. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sheala the Deep Elf Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 7/7 2 | D | Noticed Ijyb 13 | D | Killed Ijyb 13 | D | Reached skill level 8 in Spellcasting 13 | D | Reached XP level 2. HP: 2/15 MP: 8/13 158 | D | Killed a gargoyle 262 | D | Learned a level 2 spell: Call Imp 266 | D | Noticed an ogre 269 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.4 Spellcasting | 8 | 8.3 Stealth | | 2.4 Conjurations | | 1.1 Summonings | | 1.1 Translocations | | 1.1 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 1 Call Imp || 1 Use: Potion || 1 Armor: Robe || 1