sirjames the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 dagger of electrocution (61, 8, D) a +1 leather armour of fire resistance (62, 1, D) a +3 double sword of holy wrath (62, 3, D) a +4 war axe a +0 robe (62, 8, D) an uncursed ring of flight (63, 0, D) a book of Minor Magic (63, 3, D) a cursed +0 hand axe a +0 robe (68, 0, D) a +0 halberd of pain (69, 0, D) +2 steam dragon scales (70, 9, D) a +3 antimagic lajatang (70, 12, D) 153 gold pieces (still there?) 90 gold pieces (still there?) (71, 16, D) an uncursed amulet of guardian spirit (71, 17, D) a +1 flail of protection (71, 22, D) 198 gold pieces (72, 8, D) a scroll of brand weapon (72, 9, D) the +4 quarterstaff of Vodka {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (72, 13, D) 45 gold pieces (72, 16, D) a phantom mirror (72, 17, D) an uncursed staff of poison (73, 1, D) a phial of floods (73, 3, D) a +0 mace (73, 16, D) an uncursed ring of ice (73, 17, D) a book of Hexes (74, 3, D) a +0 dagger (75, 1, D) a book of Ice