sirjames Level 1 of the Dungeon (2, -40, D:1) a +0 club (3, -40, D:1) a +0 dagger (4, -8, D:1) a +0 club (27, -4, D:1) a +0 chain mail (49, -16, D:1) a cursed -3 club a +0 dagger Level 2 of the Dungeon (6, -1, D:2) a +0 club (17, -16, D:2) a +0 dagger a +0 scale mail (18, -10, D:2) a +0 dagger (18, 2, D:2) 20 bolts (20, -10, D:2) a cursed -1 short sword (21, -22, D:2) a +0 dagger (22, -9, D:2) a +0 spear (26, 3, D:2) a cursed -3 spear a +0 spear a +0 animal skin a +0 helmet (30, -19, D:2) a +0 ring mail (30, 10, D:2) a +0 dagger (42, -12, D:2) a +0 whip (44, -9, D:2) 10 arrows (55, -11, D:2) a +0 robe Level 3 of the Dungeon (6, -13, D:3) 28 bolts (17, -21, D:3) a cursed -2 trident a +0 chain mail (17, 11, D:3) a cursed +0 club a +0 hunting sling (20, -25, D:3) a +0 club (24, 19, D:3) a +0 chain mail (24, 21, D:3) a +0 dagger (26, -19, D:3) a cursed staff of energy (28, -10, D:3) a +0 chain mail (32, 22, D:3) a +0 falchion (41, -24, D:3) a +0 chain mail a +0 short sword (46, 16, D:3) a +0 dagger Level 4 of the Dungeon (2, 0, D:4) 15 arrows (2, 1, D:4) a ration (3, -4, D:4) a ration (11, 17, D:4) a +0 scale mail (15, 42, D:4) 23 bolts (39, 15, D:4) the cursed +0 ring mail of Neufoene {rElec rCorr MP+9 Int+6} It affects your intelligence (+6). It insulates you from electricity. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, 2, D:5) a +0 helmet (10, 26, D:5) a +0 mace (13, 28, D:5) a +0 leather armour a +0 mace (29, 27, D:5) a +0 mace a +0 scimitar a +0 plate armour (34, 14, D:5) a +0 mace (35, 7, D:5) a +0 flail 5 boomerangs (35, 20, D:5) a +0 ring mail (36, 7, D:5) a +0 mace a +0 short sword (37, 7, D:5) a +0 mace a +0 leather armour a +0 whip (39, 0, D:5) a +0 hand axe (42, 28, D:5) a +0 hand axe a +0 chain mail a +0 whip a +0 leather armour a +0 dagger a +0 robe (42, 29, D:5) a +0 flail (58, 44, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Jis Aqa's Antique Weapon Shoppe a +0 hand axe (93 gold) a +0 long sword (108 gold) a +0 morningstar (124 gold) a +0 quarterstaff (124 gold) a +0 short sword (93 gold) a +0 arbalest (139 gold) the +9 arbalest of Vehinn {elec, +Inv rPois Dex+4} (2566 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It lets you turn invisible. a +3 scythe (620 gold) [Shop] Elinas's General Store a ration (60 gold) the cursed +3 falchion of Strategic Superiority {freeze, +Inv rElec rF+ Stlth+} (578 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. a scroll of enchant weapon (90 gold) a +1 trident of protection (134 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) Sif Muna's Compendium of Flight and Dislocation (730 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Static Discharge Conjuration/Air 3 yes c - Recall Summoning/Translocation 3 no d - Airstrike Air 4 no e - Lightning Bolt Conjuration/Air 5 yes [Shop] Qantoun's Armour Shop a +0 leather armour (30 gold) a +0 chain mail (67 gold) a +0 leather armour (30 gold) a +2 robe of the Archmagi (565 gold) a +0 robe (10 gold) a +0 robe (10 gold) a +0 scale mail (60 gold) a +2 chain mail of fire resistance (322 gold) a +0 pair of gloves (67 gold) a +0 ring mail (60 gold) a +0 helmet of see invisible (172 gold) [Shop] Niesmaj's Distillery a potion of resistance (120 gold) a potion of berserk rage (60 gold) a potion of mutation (96 gold) 2 potions of curing (72 gold) 2 potions of mutation (192 gold) a potion of magic (96 gold) a potion of flight (36 gold) a potion of haste (120 gold) [Shop] Kainiutz's Weapon Shop a +0 dagger (28 gold) a +0 dagger (28 gold) a +3 mace (280 gold) a +0 dagger (28 gold) a +1 hunting sling of freezing (135 gold) a +0 trident (49 gold) a +0 broad axe (56 gold) a +0 rapier of freezing (128 gold) 15 arrows (42 gold) a +0 falchion (42 gold) the +9 scythe of Risarpho {flame, *Noise +Inv rPois MR+} (989 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It may make noises in combat. a +3 whip of flaming (301 gold) a +2 short sword of electrocution (273 gold) (0, 0, D:6) a +0 hand axe (19, 11, D:6) a +0 hand axe a +0 robe a +0 dagger a cursed +0 leather armour a +0 club a +0 leather armour a +0 club (19, 13, D:6) a +0 flail (33, 25, D:6) a potion of mutation (33, 26, D:6) 23 stones (33, 27, D:6) 5 gold pieces (34, 25, D:6) a scroll of holy word (34, 26, D:6) a scroll of immolation (34, 27, D:6) a scroll of enchant armour (35, -2, D:6) a cursed +0 robe a +0 dagger (35, 25, D:6) a +0 robe (35, 26, D:6) a potion of lignification (35, 27, D:6) a scroll of amnesia (36, -1, D:6) a +0 leather armour a +0 short sword (39, -8, D:6) 15 bolts (47, -14, D:6) a +0 robe a +0 dagger (47, -13, D:6) a +0 robe a +0 dagger (47, -12, D:6) a +0 robe a +0 scimitar of electrocution a +0 robe a +0 dagger (55, -15, D:6) a ration (56, -15, D:6) a scroll of identify Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +0 dagger (1, -7, D:7) a cursed +0 robe a +0 dagger (1, -5, D:7) a cursed -1 robe a +0 robe a +0 dagger of flaming (1, -4, D:7) a +0 leather armour a cursed +0 club (2, 3, D:7) a +0 ring mail a +0 club (3, 3, D:7) a +0 robe a +2 dagger of venom (3, 4, D:7) a +0 robe a +0 dagger (3, 30, D:7) a +0 robe (4, 0, D:7) a +0 flail (5, -2, D:7) a +0 morningstar a +0 robe a +0 robe a +0 dagger (5, 0, D:7) a +0 robe a +4 long sword of freezing (5, 1, D:7) a +0 robe a +3 scimitar (6, -1, D:7) a +0 robe a +0 dagger (9, -2, D:7) a +0 fustibalus (9, 18, D:7) a +0 robe a +0 dagger (13, 40, D:7) a +0 giant club 2 throwing nets (16, -9, D:7) 2 boomerangs a +0 leather armour (17, 12, D:7) a +0 trident (31, 5, D:7) a +0 flail (39, 11, D:7) a +0 dagger a +0 robe (40, 12, D:7) a +0 flail (41, 11, D:7) a cursed +0 ring mail Level 8 of the Dungeon [Shop] Xemaz's Magic Scroll Shoppe a scroll of magic mapping (49 gold) a scroll of random uselessness (14 gold) a scroll of noise (14 gold) a scroll of amnesia (49 gold) a scroll of acquirement (728 gold) a scroll of amnesia (49 gold) a scroll of noise (14 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of fear (49 gold) [Shop] Qewin's Antique Weapon Shoppe the +5 shortbow of Reason {freeze, rF++ MR+++ Str-5} (1556 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It greatly protects you from fire. It affects your resistance to hostile enchantments. a +1 long sword of holy wrath (372 gold) a +0 rapier (112 gold) a +0 mace (84 gold) a +0 halberd (112 gold) a +2 vampiric bardiche (1092 gold) a +0 dagger (56 gold) a +2 hand axe of venom (436 gold) a +1 vorpal spear (322 gold) the +5 trident "Woesy" {vorpal, *Corrode +Blink rF++ Dex+4} (1806 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from fire. It lets you blink. It may corrode you when you take damage. a +0 hand axe (84 gold) a +2 scimitar of venom (470 gold) a +0 long sword (98 gold) [Shop] Douwy's Assorted Antiques a +0 ring mail (112 gold) a potion of might (112 gold) a scroll of teleportation (84 gold) the +2 robe of Plog {rC- MR+ Slay+3} (809 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a potion of stabbing (112 gold) a scroll of identify (56 gold) a potion of haste (280 gold) [Shop] Hicvenai's Jewellery Shoppe an uncursed ring of protection from magic (350 gold) a cursed amulet of inaccuracy (28 gold) an uncursed ring of poison resistance (280 gold) an uncursed ring of fire (350 gold) an uncursed ring of ice (350 gold) an uncursed ring of wizardry (420 gold) an uncursed amulet of the acrobat (420 gold) an uncursed ring of flight (245 gold) an uncursed ring of wizardry (420 gold) an uncursed ring of protection from magic (350 gold) [Shop] Ybleilinn's Book Shoppe a book of Callings (420 gold) a book of Minor Magic (280 gold) a book of Callings (420 gold) a book of Party Tricks (700 gold) a book of Maledictions (350 gold) a book of Geomancy (490 gold) a book of Clouds (630 gold) a Young Poisoner's Handbook (560 gold) a book of Unlife (910 gold) a book of Cantrips (280 gold) a book of Annihilations (1545 gold) a book of Flames (490 gold) a book of Unlife (910 gold) (0, 0, D:8) 14 arrows (4, 24, D:8) a +0 hunting sling (7, -2, D:8) a cursed -3 hand axe a +0 shortbow 11 arrows (7, 8, D:8) a +0 club (8, -2, D:8) a +0 short sword (8, 11, D:8) a +0 club (8, 14, D:8) a +0 club (9, -2, D:8) 2 arrows (10, 11, D:8) a +0 club (12, 10, D:8) 4 large rocks (12, 16, D:8) a +0 club (13, 15, D:8) a +0 club (14, -2, D:8) 2 arrows (14, 4, D:8) 5 large rocks (14, 5, D:8) a large rock (28, -9, D:8) 6 boomerangs (29, -3, D:8) 18 sling bullets (45, -13, D:8) a +0 falchion (45, 0, D:8) a +0 ring mail (46, 32, D:8) a +0 club (47, 31, D:8) a +0 hand crossbow (48, 13, D:8) a +2 vampiric short sword a +0 leather armour a +0 club (48, 39, D:8) a +0 whip (57, -7, D:8) a +0 hand axe a +0 leather armour (58, -8, D:8) 21 arrows Level 9 of the Dungeon (1, 0, D:9) a +0 troll leather armour (7, -8, D:9) a +0 dagger (11, -2, D:9) a +0 short sword a +0 hand crossbow 22 bolts (12, -3, D:9) a +0 dagger (15, -3, D:9) a +0 pair of gloves (15, 8, D:9) an arrow (15, 13, D:9) an arrow (15, 15, D:9) 14 arrows a +0 shortbow (19, 20, D:9) a +0 short sword of protection (19, 22, D:9) a +0 leather armour (19, 23, D:9) an arrow (24, 40, D:9) a cursed +0 ring mail (31, -7, D:9) a +0 hunting sling (31, 0, D:9) an arrow (32, 1, D:9) an arrow (32, 4, D:9) a +0 shortbow 10 arrows (34, 4, D:9) a +0 ring mail (40, 24, D:9) a +0 flail a cursed -1 flail a cursed -2 club a +0 leather armour (41, 24, D:9) a +0 spear (42, 9, D:9) 10 poisoned darts (42, 24, D:9) a +0 spear the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Gomneipn's Distillery 2 potions of curing (66 gold) a potion of heal wounds (55 gold) a potion of lignification (33 gold) a potion of lignification (33 gold) a potion of resistance (110 gold) a potion of flight (33 gold) a potion of brilliance (44 gold) a potion of curing (33 gold) a potion of curing (33 gold) a potion of curing (33 gold) a potion of flight (33 gold) a potion of curing (33 gold) a potion of lignification (33 gold) [Shop] Cufusohu's Antique Weapon Boutique a +0 mace (81 gold) a +0 rapier (108 gold) the +7 flail of Analysis {holy, Str+2} (1417 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). a +0 club (27 gold) a +2 antimagic demon blade (1539 gold) a +0 morningstar of protection (183 gold) a +0 rapier (108 gold) a +0 vampiric lajatang (1269 gold) a +0 flail of protection (167 gold) the +6 giant club "Mavamn" {freeze, *Slow rPois MR+ Str+8} (1647 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. a +0 flail (94 gold) [Shop] Cobe's Weapon Shop 11 bolts (24 gold) a +0 mace (33 gold) a +0 rapier (44 gold) a +0 dagger of protection (48 gold) a +2 quarterstaff of draining (211 gold) a +0 dagger (22 gold) a +0 club (11 gold) a +0 battleaxe (71 gold) a +0 club (11 gold) a +5 antimagic war axe (412 gold) a +0 vorpal arbalest (95 gold) (0, 0, Orc:1) a cursed -2 giant club an ogre skeleton (20, -1, Orc:1) a +0 robe a +0 dagger an orc skeleton (22, -1, Orc:1) a +1 vorpal mace an orc skeleton (26, -2, Orc:1) a +0 plate armour a +0 great mace (28, -2, Orc:1) 2 large rocks (30, -1, Orc:1) 4 large rocks (36, 5, Orc:1) 25 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 leather armour of magic resistance a +0 leather armour of fire resistance a +0 leather armour a +0 robe a cursed +3 morningstar a +2 dagger of speed a +2 battleaxe of freezing a +0 club a +2 hunting sling of freezing a +1 dagger of protection (3, 15, Lair:1) a +0 dagger (10, 29, Lair:1) a +0 scale mail (17, -17, Lair:1) a +0 leather armour (23, 21, Lair:1) a +0 hunting sling (24, -26, Lair:1) a +0 leather armour (33, -11, Lair:1) a +0 hunting sling (36, 9, Lair:1) 18 poisoned darts (40, -4, Lair:1) a +0 spear (52, 11, Lair:1) a +0 scale mail (63, -28, Lair:1) 11 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) 6 poisoned darts (3, -2, Lair:2) 2 curare-tipped darts (5, 2, Lair:2) a +0 hat (14, -15, Lair:2) a book of Geomancy Level 3 of the Lair of Beasts (0, 0, Lair:3) 20 bolts (10, 16, Lair:3) a scroll of random uselessness (15, -3, Lair:3) a +0 dagger (20, 9, Lair:3) 15 arrows (22, 14, Lair:3) a cursed +0 scale mail (28, 24, Lair:3) 24 arrows (29, -14, Lair:3) a +0 chain mail (49, 17, Lair:3) a +0 scale mail (50, -17, Lair:3) a +0 whip Level 4 of the Lair of Beasts