slix the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an ornate deck of defence (62, 1, D) an uncursed staff of poison (63, 1, D) a box of beasts (67, 1, D) the +6 quarterstaff "Winut" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (68, 1, D) an uncursed staff of poison (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (73, 2, D) the +2 scale mail of the Six Orbs {Dex+2 Int+1} It affects your intelligence (+1). It affects your dexterity (+2). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a disc of storms (68, 4, D) a +0 mace (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 buckler of fire resistance (71, 9, D) an uncursed staff of poison (62, 10, D) a +1 scale mail of magic resistance (72, 10, D) the cursed +3 halberd of Cowardice {elec, rPois MR+ Int+1} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+1). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 17, D) a +2 dagger of draining (64, 17, D) an uncursed staff of poison (71, 17, D) a +0 flail a +0 robe (72, 17, D) a disc of storms (73, 17, D) a +1 halberd of freezing (62, 18, D) a cursed -2 ring of protection (63, 18, D) a +5 mace of protection (64, 18, D) the +9 dagger of Amortisation {venom, +Fly Str+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+3). It enhances your eyesight. It lets you fly. (72, 18, D) a +3 falchion of electrocution (73, 18, D) a +3 leather armour of magic resistance (64, 22, D) a +0 flail of protection (61, 27, D) a +2 robe of cold resistance (65, 27, D) an uncursed staff of death (72, 27, D) a +3 chain mail of fire resistance (73, 27, D) a +10 plate armour of ponderousness (62, 28, D) the +5 plate armour of Pandemonium {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (63, 28, D) a +2 plate armour of poison resistance (64, 28, D) a +3 shortbow of flaming (71, 28, D) an uncursed staff of wizardry (61, 33, D) an uncursed staff of summoning (49, 37, D) an uncursed staff of power (50, 37, D) 4 scrolls of enchant weapon (51, 37, D) a +2 cutlass of venom (52, 37, D) an uncursed ring of stealth (53, 37, D) a cursed -2 ring of protection (54, 37, D) a +0 long sword of holy wrath (59, 37, D) an uncursed staff of death (60, 37, D) a +2 hand axe of flaming (61, 37, D) an uncursed ring of protection from magic (62, 37, D) the cursed -2 leather armour "Maozen" {+Blink rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It lets you blink. It has a curse placed upon it. (63, 37, D) an uncursed staff of conjuration (69, 37, D) a +9 rod of striking (14/14) (70, 37, D) a cursed staff of air (71, 37, D) the cursed +1 blowgun "Klaungu" {speed, rF++ rC+} Attacks with this weapon are significantly faster. It greatly protects you from fire. It protects you from cold. It has a curse placed upon it. (72, 37, D) a plain deck of wonders (73, 37, D) a plain deck of destruction (49, 38, D) a +1 dagger of pain (50, 38, D) a cursed staff of wizardry (51, 38, D) a disc of storms (52, 38, D) an uncursed staff of power (53, 38, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (60, 38, D) a +2 glaive of venom (62, 38, D) a +1 long sword of holy wrath (70, 38, D) a sack of spiders a ball python corpse (rotten by now) (71, 38, D) an uncursed staff of cold (60, 40, D) a +6 longbow of flaming (69, 40, D) a water moccasin corpse (skeletalised by now) (61, 41, D) a +1 scythe of protection (60, 42, D) a hell hound corpse (rotten by now) (61, 42, D) a +0 robe (unseen) (69, 42, D) a +0 mace a +0 robe (73, 43, D) a water moccasin corpse (skeletalised by now) (50, 44, D) Blylapu's Papyrus of Calling and Augmentations Spells Type Level Summon Small Mammal Summoning 1 Call Imp Summoning 2 Regeneration Charms/Necromancy 3 Ring of Flames Charms/Fire 7 Summon Hydra Summoning 7 Trog disapproves of the use of such an item.