Dungeon Sprint DCSS version 0.15.0-31-geb66e34 (webtiles) character file. 0 slix the Stinger (level 1, -6/21 HPs) Began as a Draconian Venom Mage on Sept 14, 2014. Mangled by a mermaid ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (13 turns). slix the Stinger (Draconian Venom Mage) Turns: 13, Time: 00:00:22 HP -6/21 AC 4 Str 15 XL: 1 Next: 0% MP 2/3 EV 12 Int 15 God: Gold 0 SH 0 Dex 11 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (armour unavailable) rNeg . . . rCorr . (no shield) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . NoTele + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: berserking (expiring), very quick, not resistant to hostile enchantments, extremely unstealthy A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Comestibles c - a bread ration Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a Young Poisoner's Handbook Spells Type Level *Sting Conjuration/Poison 1 Cure Poison Poison 2 Mephitic Cloud Conjuration/Poison/Air 3 Olgreb's Toxic Radiance Poison 4 Venom Bolt Conjuration/Poison 5 Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #... 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard (AC +4). Your body does not fit into most forms of armour. Your cold-blooded metabolism reacts poorly to cold. Message History You close the door. A mermaid opens the door. You close the door. A mermaid opens the door. You close the door. A mermaid opens the door. You close the door. Drink which item? (? for menu, Esc to quit) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A mermaid opens the door. You feel a strong urge to attack something. The mermaid hits you with a spear! Ouch! That really hurt! There is an open door, spattered with blood here. You barely miss the mermaid. The mermaid hits you but does no damage. You hit the mermaid. The mermaid is lightly wounded. You punch the mermaid! The mermaid is moderately wounded. The mermaid hits you with a spear! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | slix, the Draconian Venom Mage, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Noticed a mermaid 13 | D | Mangled by a mermaid Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Sting || 1 Use: Potion || 1