slix the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 flail of protection (62, 1, D) a +5 trident of protection (68, 1, D) a +0 longbow of flaming (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +1 dagger of venom (73, 2, D) a +2 robe of magic resistance (75, 2, D) a +2 falchion of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a disc of storms (61, 4, D) a cursed +0 spear a +0 robe (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +8 hand crossbow "Plem" {velocity, MR+ SInv} Any bolt fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It enhances your eyesight. (63, 9, D) a +3 flail of protection (70, 9, D) the +1 scimitar of Wyrd {venom, +Rage rF+ rC+ MR+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 9, D) the +0 robe of Responsibility {rF+ rC+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. (62, 10, D) a +3 leather armour of poison resistance (70, 10, D) a plain deck of changes (72, 10, D) the +9 cutlass of Insufficient Pleasure {slice, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. (50, 13, D) an uncursed staff of cold (51, 13, D) a manual of Necromancy (52, 13, D) a +1 great sword of holy wrath (50, 14, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (51, 14, D) a cursed staff of air (52, 14, D) a +2 cutlass of venom (53, 14, D) a crystal ball of energy (54, 14, D) a +2 robe of the Archmagi (55, 14, D) a +2 shortbow of freezing (61, 17, D) the +7 blowgun of Duty {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (62, 17, D) a +4 arbalest of flaming (63, 17, D) a +2 steam dragon armour (71, 17, D) an uncursed staff of air (72, 17, D) a +2 hand crossbow of flaming (73, 17, D) a plain deck of wonders (62, 18, D) a +2 hunting sling of flaming (63, 18, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5 SInv Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. It enhances your eyesight. It makes you less stealthy. (71, 18, D) a +0 trident (72, 18, D) a crystal ball of energy (73, 18, D) a +2 mace of protection (62, 20, D) 4 large rocks (72, 20, D) 2 large rocks (73, 20, D) a +0 trident (61, 21, D) 5 large rocks (63, 21, D) 2 large rocks (71, 21, D) 3 large rocks (61, 22, D) a large rock (62, 22, D) a +3 antimagic short sword a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (63, 22, D) a +0 giant spiked club (72, 22, D) a large rock (71, 23, D) a large rock (49, 25, D) a phial of floods (50, 25, D) a plain deck of summonings (51, 25, D) the +5 mace "Blewas" {venom, +Blink Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It lets you blink. (52, 25, D) a +0 hand axe of freezing (53, 25, D) a +2 vampiric halberd (54, 25, D) a book of Transfigurations (55, 25, D) a +1 chain mail of positive energy (50, 26, D) an uncursed staff of poison (51, 26, D) an uncursed staff of summoning (52, 26, D) a box of beasts (53, 26, D) a book of Cantrips (54, 26, D) an uncursed staff of energy (63, 27, D) a +0 club (64, 27, D) a +3 leather armour of cold resistance (65, 27, D) a +2 plate armour of cold resistance (71, 27, D) the +0 robe of the Lotus Blossom {Dex+3 Int-1} It affects your intelligence (-1). It affects your dexterity (+3). (72, 27, D) the +1 plate armour "Twomu" {Str+2 Slay+2} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (62, 28, D) a phial of floods (64, 28, D) a +2 hand crossbow of flaming (72, 28, D) a box of beasts (73, 28, D) an uncursed staff of poison (61, 30, D) a +0 hand axe (62, 30, D) a cursed -2 hand axe (60, 31, D) a +0 dagger (62, 31, D) a +0 short sword a cursed +0 morningstar the +9 hunting sling "Scheliq" {freeze, rPois rC+ MR+} It turns projectiles fired from it into bolts of frost. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (63, 31, D) a +2 antimagic hand axe (47, 32, D) a +3 hunting sling of freezing (60, 32, D) a +0 mace (48, 33, D) a +4 antimagic dire flail 6 silver javelins (50, 37, D) a +0 chain mail (51, 37, D) the +4 chain mail "Veonn" {rN+ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from negative energy. (52, 37, D) a +0 flail of protection (53, 37, D) the +9 short sword of Qazlal's Outrage {flame, +Rage} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. (54, 37, D) the cursed +2 giant club "Paom" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (61, 37, D) a cursed amulet of inaccuracy (63, 37, D) a plain deck of destruction (70, 37, D) a fan of gales (71, 37, D) a +0 gold dragon armour (72, 37, D) a +0 leather armour of cold resistance (49, 38, D) a +0 dagger (50, 38, D) a plain deck of destruction (51, 38, D) a +1 long sword of protection (53, 38, D) an uncursed staff of power (60, 38, D) a plain deck of destruction (70, 38, D) an uncursed staff of air (72, 38, D) a +0 leather armour of cold resistance (73, 38, D) a +2 war axe of chopping (55, 39, D) a +0 hand axe (62, 39, D) a +3 broad axe of chopping (49, 41, D) a +0 robe the cursed +1 spear of Qeciuh {freeze, +Inv SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. It lets you turn invisible. It has a curse placed upon it. (50, 42, D) 7 steel javelins a +0 great sword a +1 plate armour of fire resistance a +1 hunting sling of flaming (51, 42, D) a +0 shield of reflection a +0 plate armour a +0 bastard sword (52, 42, D) a +0 robe a +2 dagger of chaos (50, 43, D) a +0 robe a +2 lajatang of speed (51, 43, D) a +0 centaur barding a +2 longbow of flaming a +7 shortbow of flaming 11 poisoned arrows (58, 43, D) an uncursed staff of death a +0 robe a cursed -4 ring of slaying (59, 43, D) a +0 great sword a +0 chain mail (60, 43, D) an uncursed staff of air a +0 robe (50, 44, D) a poisoned arrow (59, 44, D) a +6 dagger of venom (60, 44, D) a +0 battleaxe (60, 45, D) an uncursed staff of energy a +0 robe