slix the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of conjuration (69, 1, D) a sack of spiders (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) an uncursed staff of air (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (63, 4, D) a +2 scimitar of flaming (4, 5, D) a +5 battleaxe a +5 broad axe (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 dagger (63, 9, D) an uncursed staff of power (70, 9, D) an uncursed staff of conjuration (72, 9, D) a +4 ring of evasion (62, 10, D) a crystal ball of energy (72, 10, D) an uncursed staff of summoning (60, 12, D) a cursed -3 trident (61, 13, D) a cursed +0 mace (62, 13, D) an uncursed staff of poison (62, 14, D) a +0 morningstar (70, 14, D) a +6 ring of intelligence a +6 ring of dexterity a +2 falchion of freezing a +0 hand axe of electrocution a +0 animal skin a +0 hand axe (62, 17, D) an uncursed amulet of guardian spirit (63, 17, D) a stone of tremors (64, 17, D) a +1 trident of venom (71, 17, D) an uncursed staff of energy (72, 17, D) a cursed -3 ring of dexterity (62, 18, D) a +1 demon trident of draining (63, 18, D) a phial of floods (64, 18, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (72, 21, D) a +0 shortbow 20 arrows a cursed -3 trident (73, 21, D) a +0 trident (72, 22, D) an arrow (73, 22, D) a +2 shortbow of flaming 16 arrows (72, 23, D) an arrow (61, 27, D) a +1 dagger of draining (62, 27, D) a potion of might (63, 27, D) a +2 arbalest of freezing (64, 27, D) a +1 shortbow of flaming (65, 27, D) a +4 ring of dexterity (71, 27, D) an uncursed staff of fire (73, 27, D) the ring "Hiaf" {Fire -Tele Dex-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (-3). It protects you from fire. It makes you vulnerable to cold. It prevents most forms of teleportation. (63, 28, D) a cursed amulet of inaccuracy (64, 28, D) a +4 hand crossbow of freezing (71, 28, D) an uncursed ring of stealth (72, 28, D) a +4 mace of protection (73, 28, D) a +0 long sword (71, 31, D) a +0 short sword a +0 leather armour a +0 long sword a +0 rapier (72, 32, D) a +5 hand crossbow of flaming (73, 32, D) a +5 executioner's axe a tome of Destruction (61, 33, D) a -1 rod of the swarm (3/12) (61, 34, D) a +2 antimagic war axe 6 tomahawks of dispersal