slix the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) an uncursed staff of wizardry (36, 1, D) a phial of floods (37, 1, D) a +2 morningstar of venom (40, 1, D) the Compendium of Orientation and Darkness Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Teleport Other Translocation 3 d - Animate Dead Necromancy 4 e - Dispel Undead Necromancy 5 f - Summon Forest Summoning/Translocation 5 (41, 1, D) an uncursed staff of wizardry (42, 1, D) a plain deck of summoning (50, 1, D) an uncursed staff of poison (51, 1, D) a +0 spear of venom a griffon corpse (52, 1, D) a book of Battle a blink frog corpse (53, 1, D) the Volume of Supportive Transmutation Spells Type Level a - Summon Small Mammal Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 e - Dragon Form Transmutation 7 (54, 1, D) an uncursed staff of fire (55, 1, D) a +4 battleaxe of draining (61, 1, D) an uncursed amulet of rage (63, 1, D) a +1 ring mail of fire resistance (68, 1, D) an uncursed staff of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) a +2 hand crossbow of flaming (37, 2, D) a +0 hunting sling (still there?) the +6 battleaxe of Ancient Evil {chop, rF+++ rC+} (still there?) It inflicts extra damage upon your enemies. It renders you almost immune to fire. It protects you from cold. (38, 2, D) a +1 long sword of slicing (39, 2, D) a +1 longbow of flaming (still there?) an uncursed staff of air (still there?) (40, 2, D) a +5 ring of dexterity (41, 2, D) the cursed +1 scimitar "Pudugum" {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It has a curse placed upon it. (42, 2, D) a cursed amulet of inaccuracy (49, 2, D) a lantern of shadows (50, 2, D) an uncursed staff of summoning a hippogriff corpse (51, 2, D) a book of Geomancy (52, 2, D) the +7 long sword of Tewuc {drain, Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It lets you see invisible. (53, 2, D) a plain deck of defence a yak skeleton (54, 2, D) a quicksilver dragon armour (55, 2, D) a +1 whip of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (36, 3, D) a +0 robe (unseen) (37, 3, D) a +0 robe (38, 3, D) a wolf spider corpse (39, 3, D) a +0 quarterstaff a +0 robe an uncursed ring of fire (40, 3, D) a +0 rapier (unseen) (53, 3, D) a river rat corpse (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (36, 5, D) a +0 quarterstaff (unseen) (37, 5, D) a +0 quarterstaff (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) a +4 lajatang of speed a +0 robe (39, 6, D) a +0 quarterstaff (unseen) (50, 6, D) 4 inedible chunks of flesh (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (39, 9, D) a stone (62, 9, D) a +0 short sword a +0 robe (70, 9, D) a phial of floods (71, 9, D) an uncursed staff of energy (72, 9, D) an uncursed ring of see invisible (62, 10, D) a book of Burglary (72, 10, D) an uncursed staff of wizardry (49, 13, D) the +7 halberd of Sin {vamp, rF++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from fire. (50, 13, D) a +0 rapier of draining (54, 13, D) a cursed +4 ring of dexterity (55, 13, D) an uncursed staff of power (51, 14, D) a +6 ring of strength a +6 ring of dexterity (53, 14, D) the amulet "Xehoweff" {Spirit Str+5 Int+7 Stlth-} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It affects your intelligence (+7). It makes you less stealthy. (55, 14, D) a +2 buckler of protection (70, 14, D) a +0 robe (53, 16, D) a +0 halberd a +0 robe the ring of Huffuun {MR++ SInv Stlth-} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (61, 17, D) a +2 large shield of fire resistance (62, 17, D) a cursed +1 long sword a +0 robe an uncursed ring of stealth (71, 17, D) Asmodeus's Collected Works on Creation Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (72, 17, D) a +1 hand axe of flaming (61, 18, D) a phial of floods a lantern of shadows a plain deck of wonders (64, 18, D) an uncursed staff of poison (71, 18, D) a cursed ring of loudness (72, 18, D) a book of Annihilations (73, 18, D) an uncursed staff of wizardry (51, 20, D) a +1 great sword of freezing a +0 robe a +0 scythe (50, 21, D) a +2 war axe of chopping a +1 shortbow of evasion (62, 21, D) a cursed +3 scimitar a +0 robe a +0 scimitar a +0 robe (63, 21, D) a cursed +0 mace a +0 robe (62, 22, D) a +2 dire flail of freezing a +0 robe (49, 25, D) a +2 whip of flaming (50, 25, D) an uncursed staff of wizardry (53, 25, D) the +2 robe "Idwuoth" {rN+ rCorr MP+9} It protects you from negative energy. It affects your magic capacity (+9). It protects you from acid and corrosion. (54, 25, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (55, 25, D) a +0 falchion of flaming (51, 26, D) Sif Muna's Volume of the Rocks Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 (52, 26, D) a phantom mirror (53, 26, D) Sif Muna's Reference Book on Evil Clay Spells Type Level a - Sandblast Earth 1 b - Sublimation of Blood Necromancy 2 c - Passwall Transmutation/Earth 3 d - Dispel Undead Necromancy 5 e - Shatter Earth 9 (54, 26, D) a disc of storms (49, 27, D) a +6 ring of intelligence (61, 27, D) a +1 great mace of crushing (62, 27, D) a +3 scale mail of cold resistance (64, 27, D) an uncursed staff of power (65, 27, D) a book of Maledictions (71, 27, D) a phial of floods (72, 27, D) a book of Burglary (62, 28, D) a cursed ring of loudness (63, 28, D) a +0 ring mail of magic resistance (64, 28, D) a +1 chain mail of poison resistance (71, 28, D) a phantom mirror (72, 28, D) an uncursed staff of cold (48, 30, D) a steam dragon hide (63, 30, D) a +5 ring of strength (50, 37, D) the +2 leather armour of Qassagei {-Tele MR+ Regen+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It increases your rate of regeneration. (51, 37, D) a book of Callings (52, 37, D) a +2 hand axe of chopping (53, 37, D) a +2 morningstar of protection (54, 37, D) a +2 vampiric dagger (59, 37, D) a plain deck of summoning (63, 37, D) a crystal ball of energy (69, 37, D) a +0 robe of cold resistance (70, 37, D) a book of Minor Magic (73, 37, D) a book of Beasts (49, 38, D) a plain deck of escape (52, 38, D) a +5 short sword of draining (53, 38, D) a book of Flames (59, 38, D) a +0 cloak (60, 38, D) a fan of gales (61, 38, D) a +4 ring mail of positive energy (62, 38, D) an uncursed staff of air (63, 38, D) a crystal ball of energy (70, 38, D) a +2 leather armour of fire resistance (71, 38, D) a book of Air (72, 38, D) a +4 shortbow of velocity (73, 38, D) a book of Flames (61, 39, D) 6 potions of haste (48, 40, D) 2 curare-tipped needles 8 poisoned needles a +0 blowgun a +2 dagger of draining (70, 40, D) a +6 ring of strength a +6 ring of intelligence (47, 44, D) a +0 flail (50, 44, D) a +0 war axe