slix the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (62, 1, D) a +0 leather armour of fire resistance (69, 1, D) a +2 robe of magic resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) Fezix's Tome of Dusty Beguiling Spells Type Level a - Sandblast Earth 1 b - Confusing Touch Hexes 2 c - Slow Hexes 2 d - Fulminant Prism Conjuration/Hexes 4 e - Petrify Transmutation/Earth 4 f - Summon Mana Viper Hexes/Summoning 5 (73, 2, D) a +0 war axe of chopping (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (68, 5, D) a +3 mace of protection (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Summonings (62, 9, D) the +3 scale mail of Iren {rC+ Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. (63, 9, D) an uncursed staff of earth (70, 9, D) a +0 helmet of see invisible (71, 9, D) a book of Fire (72, 9, D) the Papyrus of Supportive Hexes Spells Type Level a - Corona Hexes 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Summon Mana Viper Hexes/Summoning 5 f - Aura of Abjuration Summoning 5 (62, 10, D) a +0 short sword (70, 10, D) the +0 robe of Zaem {Str+5} It affects your strength (+5). a river rat corpse (skeletalised by now) (72, 10, D) a +2 plate armour of fire resistance (66, 13, D) a +2 whip of distortion a +0 robe a +0 buckler (61, 17, D) a +0 robe of cold resistance (62, 17, D) an ornate deck of summoning (63, 17, D) a +3 long sword of holy wrath (64, 17, D) the ring of Poxo Nog {+Inv Str+3 Int+3 Dex+6} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+6). It lets you turn invisible. (69, 17, D) a +0 shortbow a +2 glaive of freezing 8 arrows a centaur corpse (skeletalised by now) (72, 17, D) a +0 trident (63, 18, D) a crystal ball of energy (71, 21, D) a +7 shortbow the +6 shillelagh "Devastator" {shatter} the +7 Singing Sword the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (72, 21, D) a +0 trident (74, 21, D) a cursed -1 shortbow a +2 flail of protection 16 arrows a centaur corpse (skeletalised by now) (75, 21, D) a +0 shortbow 19 arrows a centaur corpse (skeletalised by now) (63, 22, D) a +0 flail (unseen) (73, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 22, D) a +0 shortbow 13 arrows (73, 23, D) a +2 great mace of draining 3 arrows (73, 24, D) 7 arrows (74, 24, D) an arrow (72, 27, D) a wand of hasting (5) (73, 27, D) a plain deck of summoning (71, 28, D) a +1 halberd of freezing (72, 28, D) a lantern of shadows (73, 28, D) an uncursed staff of fire