Dungeon Sprint DCSS version 0.17.1-3-g152610e (webtiles) character file. 28 slix the Charmwright (level 3, -12/30 HPs) Began as a Merfolk Skald on Mar 27, 2016. Mangled by an ogre ... wielding a +0 giant club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:26 (309 turns). slix the Charmwright (Merfolk Skald) Turns: 309, Time: 00:01:26 Health: -12/30 AC: 3 Str: 13 XL: 3 Next: 12% Magic: 2/7 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 3 memorised, 0 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 3.7 Fighting + Level 3.9 Polearms + Level 1.1 Armour + Level 3.1 Dodging + Level 0.5 Stealth + Level 2.7 Spellcasting + Level 4.9 Charms You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.... 6% 1 #...... b - Spectral Weapon Hex/Chrm #....... 38% 3 ###.... c - Regeneration Chrm/Necr #......... 38% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the ogre. The ogre is heavily wounded. You hit the ogre but do no damage. The ogre is heavily wounded. The ogre misses you. You hit the ogre. The ogre is severely wounded. The ogre closely misses you. You hit the ogre but do no damage. The ogre is severely wounded. The ogre barely misses you. You hit the ogre. The ogre is almost dead. You hit the ogre. The ogre is almost dead. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#..'..# #..').#..+ #@O#### # #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A spectral weapon (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | slix the Merfolk Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 3 | D | Noticed Ijyb 61 | D | Killed Ijyb 61 | D | Reached skill level 1 in Armour 61 | D | Reached skill level 4 in Charms 61 | D | Reached XP level 2. HP: 6/25 MP: 2/5 61 | D | Reached XP level 3. HP: 7/30 MP: 2/7 288 | D | Learned a level 3 spell: Spectral Weapon 292 | D | Learned a level 3 spell: Regeneration 293 | D | Noticed an ogre 309 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Spear || 67 Cast: Infusion || 2 Spectral Weapon || 1 Stab: Sleeping || 1