spanner the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half as much damage over again against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +5 crystal plate armour a cursed amulet of inaccuracy (63, 1, D) an uncursed ring of sustain abilities (69, 1, D) a +2 plate armour of positive energy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (67, 2, D) a +0 shortbow 5 arrows (73, 2, D) a +1 broad axe of electrocution (76, 2, D) the cursed +0 triple crossbow of Threacac {flame, Dex+3} It turns projectiles fired from it into bolts of flame. It affects your dexterity (+3). It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (66, 3, D) a +2 short sword of venom a +0 arbalest 13 bolts (67, 3, D) a +0 arbalest 12 steel bolts (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (66, 4, D) an arrow (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (6, 5, D) a +0 shield (67, 5, D) a steel bolt a bolt an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (68, 6, D) a steel bolt an arrow (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 plate armour of cold resistance (62, 9, D) an uncursed staff of earth (63, 9, D) a +1 plate armour of cold resistance (62, 10, D) a +1 vampiric short sword (72, 10, D) a +1 chain mail of poison resistance (59, 13, D) the cursed ring "Udaodoga" {MR+ Str+2 Dex-1} [ring of protection from magic] It affects your strength (+2). It affects your dexterity (-1). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 scale mail a +0 flail (70, 14, D) a poisonous chunk of flesh an uncursed staff of wizardry a cursed -2 ring of intelligence (61, 17, D) a scroll of brand weapon (62, 17, D) the +8 chain mail "Twist" {Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). (63, 17, D) a +0 cloak of magic resistance (64, 17, D) a +0 short sword (62, 18, D) 4 scrolls of enchant weapon (63, 18, D) a phantom mirror (64, 18, D) a +2 cloak of poison resistance (71, 18, D) a +2 helmet of see invisible (73, 18, D) the cursed -1 shortbow "Pitum" {flame, rPois} It turns projectiles fired from it into bolts of flame. It protects you from poison. It has a curse placed upon it. (66, 20, D) the +4 short sword "Troixkec" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half as much damage over again against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (unseen) (69, 22, D) a +0 robe a +0 halberd (69, 24, D) 2 poisonous chunks of flesh (71, 27, D) a +3 short sword of electrocution (73, 28, D) a plain deck of changes