spanner Level 1 of the Dungeon (0, 0, D:1) a +0 club (28, 2, D:1) a +0 dagger (11, 5, D:1) a +0 hand axe (-2, 14, D:1) a +0 ring mail (27, 18, D:1) a +0 club (33, 20, D:1) a +0 hand axe (23, 22, D:1) a +0 short sword (38, 38, D:1) a +0 club (24, 46, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 10 arrows (13, 2, D:2) 28 bolts (28, 14, D:2) a +0 club (44, 15, D:2) a +0 whip (-6, 16, D:2) a +0 hunting sling (21, 26, D:2) a +0 dagger (22, 27, D:2) a +0 club (10, 28, D:2) a +0 halberd (10, 29, D:2) a +0 whip (10, 30, D:2) a +0 whip a cursed +0 spear (10, 34, D:2) a +0 dagger (-19, 45, D:2) a +0 club Level 3 of the Dungeon (-28, 10, D:3) a +0 leather armour (22, 10, D:3) a +0 large shield (-17, 11, D:3) a +0 large shield (-23, 17, D:3) a +0 plate armour (-31, 18, D:3) 16 bolts of penetration (17, 20, D:3) a +0 short sword (23, 20, D:3) a +0 chain mail (-22, 21, D:3) a +0 dagger (-14, 21, D:3) a +0 leather armour (16, 22, D:3) a +0 hand axe (-14, 24, D:3) a +0 flail (14, 28, D:3) a +0 club (12, 29, D:3) a +0 club (-14, 34, D:3) a +0 club a +0 robe (1, 46, D:3) a +0 club (2, 52, D:3) a +0 whip a +0 ring mail a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 mace (-5, 2, D:4) a +4 quarterstaff of chaos (24, 8, D:4) a +0 dagger a +0 robe (25, 8, D:4) a +0 ring mail (25, 9, D:4) a +0 hand axe a +0 leather armour (3, 11, D:4) 11 arrows of frost (24, 13, D:4) 26 arrows (-1, 20, D:4) a +0 spear (25, 24, D:4) a +0 flail (1, 33, D:4) 16 bolts of frost (14, 35, D:4) a +0 long sword (1, 36, D:4) a +0 mace a +0 ring mail a +0 club (2, 36, D:4) a cursed -3 short sword (4, 38, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (7, 1, D:5) a cursed -2 trident (9, 1, D:5) a +0 club (10, 1, D:5) a +0 halberd (11, 1, D:5) a +0 whip (-15, 3, D:5) 14 bolts of penetration (2, 4, D:5) a +0 leather armour (19, 7, D:5) a +0 flail a +0 hand axe a +0 chain mail a +0 dagger a +0 robe (-15, 10, D:5) a +0 giant spiked club (4, 10, D:5) the +4 falchion "Eronohow" {antimagic, MR++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (-15, 11, D:5) a +0 giant spiked club (3, 17, D:5) a +0 falchion a +0 club (-12, 24, D:5) a +0 whip (-8, 24, D:5) a +0 plate armour (18, 25, D:5) a +0 hand axe of chopping