spanner the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +3 trident of flaming (61, 8, D) a +3 battleaxe of flaming (62, 2, D) a +0 war axe (62, 8, D) the cursed +2 short sword of the Viper {pierce, Fragile +Fly rN+ MR++} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It will be destroyed if unequipped. It has a curse placed upon it. (63, 8, D) a +4 plate armour of cold resistance (67, 0, D) the +27 Lear's hauberk (68, 0, D) the +3 great sword of Analysis {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (68, 2, D) a cursed -2 dagger a +0 robe a +0 chain mail (69, 2, D) a +0 dagger a +0 robe (70, 8, D) the +7 Sceptre of Torment (71, 8, D) a +0 shortbow of flaming (71, 11, D) an ugly thing skeleton (71, 16, D) a +2 ring of evasion (71, 17, D) a +1 hand axe of pain (still there?) the cursed +3 great sword of Aseriwic {slice, rF+ Dex+4} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (72, 16, D) the +2 quarterstaff of Capital Punishment {vamp, SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you see invisible. (72, 17, D) a cursed -3 rapier (still there?) an uncursed staff of cold (still there?) (73, 1, D) a +0 hand axe (73, 16, D) a +1 spear of flaming (73, 17, D) the +7 falchion of the Omega Point {slice, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy.