spanner the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 animal skin a +5 demon blade a +0 falchion (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 2, D) a +0 arbalest 26 bolts a +0 shortbow 14 arrows (61, 8, D) a sack of spiders (62, 1, D) a +3 leather armour of poison resistance (62, 2, D) a +0 arbalest 25 bolts (62, 8, D) the ring of Onaih {*Drain rPois MR+ Int+2 SInv} [ring of protection from magic] It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (62, 9, D) an uncursed staff of fire (62, 11, D) a +0 war axe (unseen) (63, 1, D) a bolt (63, 2, D) an uncursed staff of earth a +0 shortbow 7 arrows (63, 4, D) an arrow a bolt (63, 8, D) a sack of spiders (68, 2, D) a +0 trident of pain a +0 leather armour (69, 0, D) a +3 leather armour of fire resistance (69, 2, D) a cursed -1 dagger a +0 robe (70, 2, D) a +0 short sword a +0 leather armour an orc skeleton (74, 3, D) a hell hound corpse