spanner the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +2 robe (50, 13, D) a +1 ring mail of fire resistance (50, 25, D) an uncursed ring of protection from fire (50, 36, D) a +1 ring mail of fire resistance (51, 24, D) a +0 dagger (unseen) (51, 36, D) a +2 scythe of distortion (51, 37, D) the Volume of Frigorific Feathers Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Airstrike Air 4 e - Throw Icicle Conjuration/Ice 4 f - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (52, 13, D) Soshi's Compendium of the Helpful Rocks Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Swiftness Charms/Air 2 d - Stone Arrow Conjuration/Earth 3 e - Leda's Liquefaction Hexes/Earth 4 Trog disapproves of the use of such an item. (52, 24, D) a +0 chain mail (still there?) a +0 flail (still there?) (52, 25, D) a +1 trident of flaming (52, 36, D) a +2 demon trident of electrocution (still there?) Roxanne's Almanac of Earth (still there?) Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Statue Form Transmutation/Earth 6 d - Shatter Earth 9 Trog disapproves of the use of such an item. a book of Clouds (still there?) (52, 37, D) a +1 buckler of protection (52, 40, D) a potion of degeneration (52, 41, D) a +0 dagger a +1 robe of positive energy (52, 42, D) a +1 ring of slaying a manual of Maces & Flails a +6 ring of intelligence the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +1 whip of electrocution a +0 robe (53, 24, D) an uncursed staff of air (53, 25, D) a +2 fustibalus of flaming (53, 36, D) a book of Transfigurations (53, 37, D) a +1 robe of positive energy (53, 41, D) a +4 scimitar of flaming a +2 robe of magic resistance (53, 43, D) the +2 hand axe "Soenu" {holy, *Slow Str+3 Int+3 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+3). It may slow you when you take damage. (54, 13, D) a +0 ring mail of poison resistance (54, 24, D) a cursed staff of conjuration (54, 25, D) a book of Changes (54, 33, D) a +0 scythe a +2 robe of cold resistance (54, 36, D) a lightning rod (4/4) (55, 13, D) a +3 chain mail of cold resistance (55, 24, D) a +0 vampiric broad axe (55, 33, D) a wand of random effects (37) 2 atropa-tipped darts the +3 long sword of the Whelk {chaos, Str+3} Each time it hits an enemy it has a different, random effect. It affects your strength (+3). a +0 chain mail a +0 scimitar a +0 robe a +2 eveningstar a +0 chain mail a +0 shield of reflection a +3 long sword of slicing a +0 chain mail a +0 shield a +2 antimagic scimitar (56, 21, D) a +0 spear (56, 32, D) a +3 antimagic spear (56, 33, D) a +2 mace of holy wrath (57, 31, D) a +6 ring of strength (59, 37, D) a +3 scythe of venom (60, 37, D) a +2 great mace of holy wrath (61, 16, D) a book of Conjurations (61, 37, D) the +3 long sword "Vini" {antimagic, +Blink Str+4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+4). It lets you blink. (62, 1, D) the +6 battleaxe "Zogemef" {flame, rN+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you see invisible. (62, 8, D) Sothaac's Disquisition on the Volcanoes and the Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Ignition Fire 8 Trog disapproves of the use of such an item. (62, 9, D) a book of Death (62, 16, D) a crystal ball of energy (62, 26, D) the Guide on Enchantment and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Slow Hexes 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Darkness Hexes 6 e - Invisibility Hexes 6 Trog disapproves of the use of such an item. (62, 27, D) a book of Death (62, 36, D) a +1 eveningstar of protection (63, 8, D) a +2 halberd of venom (63, 16, D) an uncursed staff of power (63, 17, D) a +3 leather armour of fire resistance (63, 27, D) a book of Annihilations (63, 36, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (63, 43, D) a +0 spear a +0 buckler (64, 17, D) the +11 dagger of Blood {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (64, 26, D) the +3 spear "Teesoh" {venom, +Rage MP+9} It poisons the flesh of those it strikes. It affects your magic capacity (+9). It lets you go berserk. (64, 27, D) a +1 glaive of protection (64, 30, D) a +0 short sword a +0 scale mail (64, 31, D) a +2 quarterstaff of protection (65, 26, D) a +2 ring of dexterity a +3 ring of dexterity a +0 falchion a +5 antimagic great sword a +0 animal skin (65, 32, D) a +4 morningstar of freezing a +0 scale mail (65, 42, D) a +2 dagger of freezing (65, 44, D) a +4 antimagic falchion (66, 23, D) a +1 antimagic dagger (68, 0, D) a +1 short sword of electrocution a +1 rapier of venom (70, 8, D) the Almanac of the Helpful Mountains Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (70, 9, D) a +1 trident of freezing (70, 32, D) a +0 long sword a +0 long sword of holy wrath a +0 scale mail (70, 37, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (71, 8, D) an uncursed staff of wizardry (71, 16, D) the cursed +1 scale mail of the Equator {+Fly rElec rN+} It insulates you from electricity. It protects you from negative energy. It lets you fly. It has a curse placed upon it. (71, 17, D) a +5 shortbow of freezing (71, 26, D) a book of Alchemy (71, 27, D) a +0 scimitar (71, 33, D) a +2 longbow of velocity (71, 36, D) an uncursed staff of earth (71, 37, D) a fan of gales (72, 8, D) a +2 scimitar of slicing (72, 9, D) a book of Alchemy (72, 16, D) a +5 rapier of holy wrath (72, 17, D) a +5 fustibalus of velocity (72, 26, D) a crystal ball of energy (72, 33, D) a +0 dagger a +0 leather armour (73, 1, D) an uncursed staff of cold (73, 16, D) a book of Frost (73, 17, D) a cursed staff of summoning (73, 26, D) an uncursed ring of wizardry (73, 27, D) an uncursed staff of energy (73, 36, D) a book of Battle (73, 37, D) an uncursed staff of air (73, 43, D) a +0 short sword a +0 robe a +0 buckler (74, 43, D) a +0 rapier a +0 robe a +0 buckler a +5 antimagic falchion (75, 22, D) a +0 whip (75, 23, D) a +2 antimagic quarterstaff