spirit192 Level 1 of the Dungeon (3, 1, D:1) 4 stones (12, 11, D:1) a +0 mace (12, 12, D:1) 2 stones (12, 13, D:1) 6 stones (15, 12, D:1) 7 stones (18, -3, D:1) a +2 whip of freezing (18, -2, D:1) a +0 dagger 3 stones (23, -8, D:1) 8 stones (37, 21, D:1) a +0 spear (38, 22, D:1) a +0 whip (40, 10, D:1) a +0 short sword (44, 19, D:1) a +0 club (46, 19, D:1) a +0 ring mail (48, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 16, D:2) 7 stones (4, 21, D:2) a +0 war axe (13, 13, D:2) a +0 dagger 7 stones (17, 24, D:2) a bat corpse (skeletalised by now) (21, 16, D:2) a +0 robe (26, 34, D:2) 8 stones (28, 29, D:2) a +0 club (29, 31, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Fyamoska's Antique Weapon Emporium a +0 hand axe (69 gold) the +7 rapier of Demonic Blind Justice {flame, *Rage Str+4} (1276 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). *Rage: It berserks you when you make melee attacks (+20% chance). a +1 great mace of holy wrath (430 gold) a +0 dagger (46 gold) the +7 mace of Variability {chain chaos} (1380 gold) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. a +0 flail (80 gold) the +4 war axe of the Conjuring Pariah {freeze, rElec rN+ Dex+2} (1120 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. the +9 sword of Zonguldrok {reap} (1840 gold) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. (0, 0, D:3) a +0 short sword (7, 0, D:3) 4 stones (12, -5, D:3) a +0 whip a +0 club a +0 club an orc corpse Level 4 of the Dungeon (0, 0, D:4) 4 stones (1, 7, D:4) a potion of attraction (3, 7, D:4) 6 stones