Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 2956723319766586296 0 sstig the Changer (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Feb 17, 2022. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). sstig the Changer (Merfolk Wanderer) Turns: 1, Time: 00:00:08 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 10 God: Gold: 0 SH: 4 Dex: 15 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Skills: + Level 2.1 Fighting + Level 1.5 Polearms + Level 1.0 Shields + Level 2.0 Spellcasting + Level 4.0 Transmutations + Level 1.0 Invocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 18% N/A 11% 1 Sting Tmut/Pois 20% 1d4 24% 1 Passwall Tmut/Erth 4% N/A 36% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, sstig the Merfolk Wanderer. The majestic Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 buckler, a +0 leather armour; and the following spells available to memorise: Beastly Appendage, Sting, Passwall. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #@.# #....# ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sstig the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | sstig set off with the following items: a +0 spear, a +0 | buckler, a +0 leather armour; and the following spells | available to memorise: Beastly Appendage, Sting, Passwall 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, chequers_serial_rivers_large_b, minmay_misc_feat_doors