Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 0 supermoro the Vexing (level 1, -6/19 HPs) Began as a Vampire Enchanter on May 5, 2017. Mangled by a swamp drake (12 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:10 (18 turns). supermoro the Vexing (Vampire Enchanter) Turns: 18, Time: 00:00:11 Health: -6/19 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +1 robe rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: berserking, very quick A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions d - a potion of blood e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You open the huge gate. A swamp drake comes into view. The swamp drake breathes noxious fumes at you. The noxious blast engulfs you! There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You start waiting. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The swamp drake breathes noxious fumes at you. The noxious blast engulfs you! You feel a strong urge to attack something. There is a huge open gate to the Metal Vault (Medium) here. You barely miss the swamp drake. The swamp drake bites you! Ouch! That really hurt! You puncture the swamp drake! Your bite misses the swamp drake. The swamp drake is moderately wounded. The swamp drake bites you! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +.........§.§.§..+ #......#..#§§§...# #..........§§§...# ####'#####§@###### #.......##§k# #.......##.... #.......##....k. #...<...##..##### #.......##..+ #.......##..# #.......##..# ######### You could see a swamp drake. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | supermoro the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Noticed a swamp drake 18 | D | Mangled by a swamp drake Action || total -------------------------++------- Melee: Dagger || 2 Use: Potion || 1