Dungeon Sprint DCSS version 0.19.5 (webtiles) character file. 0 supermoro the Vexing (level 1, -3/13 HPs) Began as a Vampire Enchanter on May 8, 2017. Shot with an arrow by a centaur (16 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:04 (10 turns). supermoro the Vexing (Vampire Enchanter) Turns: 10, Time: 00:00:05 Health: -3/13 AC: 3 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +1 robe rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) (no ring) (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions d - a potion of blood e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 0.0 Fighting + Level 1.1 Short Blades + Level 2.1 Dodging * Level 4.4 Stealth * Level 2.0 Spellcasting * Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, supermoro the Vampire Enchanter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. A centaur and a guardian mummy come into view. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ##########++##### #................ #......#..#...... #................ +................ #......#..#...... #........@....... ####'#####''##### #.......# ''# #.......# .... #.......# ...c# #...<...# ..M## #.......# ..## #.......# ..# #.......# You could see a guardian mummy (wandering) and a centaur. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | supermoro the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D | Noticed a centaur 10 | D | Noticed a guardian mummy 10 | D | Shot with an arrow by a centaur