supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 4, D) 1000 bolts a +5 hand crossbow (8, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 20, D) a +0 halberd a green draconian corpse (59, 21, D) a cursed -1 long sword a +0 short sword a white draconian skeleton (59, 22, D) a +0 war axe (60, 21, D) a +0 falchion of slicing a +0 great sword of electrocution a +0 club (61, 0, D) a lamp of fire (61, 16, D) a +0 hand axe (61, 26, D) a -2 short sword (61, 28, D) a cursed -1 short sword (61, 32, D) a +0 long sword a +0 leather armour (62, 0, D) a phantom mirror (62, 1, D) a +3 quarterstaff of draining (62, 8, D) a disc of storms (62, 9, D) a +3 morningstar of flaming (62, 16, D) the cursed +1 spear "Ehufa" {freeze, +Blink rElec Str+4 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-3). It insulates you from electricity. It lets you blink. It has a curse placed upon it. (62, 17, D) Dispater's Handbook of Earth Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Iron Shot Conjuration/Earth 6 c - Shatter Earth 9 (62, 26, D) the ring of Demeoril {*Drain +Inv rN+++ Int+5 Stlth+} [ring of intelligence] It affects your intelligence (+5). It renders you almost immune to negative energy. It lets you turn invisible. It causes draining when unequipped. It makes you more stealthy. (62, 27, D) the Collected Works on Dusty Slavery Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Aura of Abjuration Summoning 5 (62, 31, D) a +0 long sword a +0 chain mail (62, 32, D) 2 arrows (63, 0, D) a +0 hand crossbow of freezing (63, 17, D) a book of the Tempests (63, 27, D) a +3 mace of holy wrath (63, 29, D) an uncursed staff of earth a +0 shortbow 25 arrows a +0 leather armour (63, 31, D) a +0 dagger a +0 longbow a +0 leather armour 30 arrows (63, 33, D) a +2 long sword of electrocution (64, 16, D) a crystal ball of energy (64, 17, D) the ring of Sin {rCorr +Inv rC- Dex+2} [ring of resist corrosion] It affects your dexterity (+2). It makes you vulnerable to cold. It lets you turn invisible. (64, 26, D) an uncursed staff of earth (64, 27, D) a +3 ring of intelligence (65, 26, D) a book of Minor Magic (67, 0, D) the cursed +0 swamp dragon scales of Melancholy {rPois rF- Str+5 Dex+4 SInv} It affects your strength (+5). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (68, 0, D) a fan of gales (69, 0, D) a +3 longbow of freezing (69, 36, D) a book of Maledictions (70, 8, D) a manual of Summonings (70, 9, D) a +2 ring mail of poison resistance (70, 36, D) Vommug's Almanac of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (70, 37, D) a +2 rapier of electrocution (71, 8, D) a +2 plate armour of fire resistance (71, 16, D) an uncursed staff of fire (71, 17, D) a book of Debilitation (71, 19, D) a +0 trident a +0 plate armour (71, 20, D) a +0 war axe a +0 leather armour (71, 26, D) a +3 ring of intelligence an uncursed ring of wizardry (71, 36, D) a +1 dagger of venom (71, 37, D) the +8 quarterstaff of Breach {venom, rElec rPois Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (72, 8, D) a +0 plate armour of cold resistance (72, 16, D) an uncursed ring of poison resistance (72, 17, D) an uncursed staff of energy a +0 robe a +0 dagger an orc corpse (skeletalised by now) (72, 19, D) a +0 mace (72, 20, D) a +0 glaive a +0 plate armour (72, 27, D) a sack of spiders (72, 36, D) an uncursed ring of protection from magic (72, 37, D) a +2 plate armour of poison resistance (73, 1, D) a +0 mace of protection (73, 16, D) an uncursed staff of wizardry (73, 17, D) the cursed +0 spear of Juoby {flame, *Noise rElec Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+9). It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. a +0 whip (73, 26, D) a +3 rapier of venom (73, 27, D) a +3 plate armour of fire resistance (73, 36, D) a +1 ring mail of positive energy (73, 37, D) a book of Battle (75, 1, D) a +2 robe of magic resistance