supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) a +0 scale mail a +0 shield a +0 flail (9, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (33, 8, D) a cursed +2 great sword a +0 robe (33, 9, D) a +0 robe (33, 24, D) a +0 quarterstaff (unseen) (34, 25, D) a +0 war axe (still there?) a +3 falchion of holy wrath (still there?) (35, 0, D) a disc of storms (35, 8, D) a +4 long sword a +0 plate armour 2 chunks of flesh a human skeleton (35, 15, D) a +2 quarterstaff of crushing (36, 0, D) an uncursed staff of summoning (36, 1, D) a sack of spiders (36, 22, D) an anaconda corpse (37, 0, D) a +1 battleaxe (37, 1, D) a sack of spiders (37, 15, D) an uncursed ring of positive energy (38, 0, D) an uncursed staff of fire (38, 1, D) a fan of gales (38, 15, D) the +0 robe of Dramatic Exits {Dex+3} It affects your dexterity (+3). (39, 0, D) the Catalogue of Intoxication Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (39, 1, D) the amulet "Ovistill" {RegenMP rElec Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). It insulates you from electricity. (39, 15, D) a +2 short sword of draining (40, 0, D) a +0 battleaxe of freezing (40, 1, D) an uncursed staff of poison (40, 15, D) a +1 ring mail of poison resistance (41, 0, D) a cursed ring of loudness (41, 1, D) a +4 ring of intelligence (41, 15, D) an uncursed staff of conjuration (42, 0, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (42, 1, D) a +0 scimitar of holy wrath (42, 15, D) a +3 vampiric war axe (43, 15, D) a manual of Fighting (47, 19, D) a +0 flail a +2 shield of protection a naga corpse (skeletalised by now) (47, 20, D) a +0 whip a +0 robe a +0 battleaxe a +0 hunting sling of flaming a naga corpse (skeletalised by now) (47, 42, D) 4 large rocks (47, 43, D) 4 large rocks a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (47, 44, D) a +0 giant club 2 large rocks (48, 21, D) a black mamba corpse (skeletalised by now) (48, 44, D) 3 large rocks (49, 0, D) an uncursed staff of conjuration (49, 1, D) a box of beasts (49, 12, D) a +1 scimitar of slicing (49, 21, D) a water moccasin corpse (skeletalised by now) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (49, 24, D) a +3 scale mail of fire resistance (49, 33, D) an ugly thing corpse (skeletalised by now) (49, 36, D) a +1 shield of fire resistance (49, 37, D) a phial of floods (49, 44, D) 5 large rocks (50, 0, D) a manual of Conjurations (50, 1, D) a +2 pair of gloves of strength (50, 13, D) an uncursed ring of magical power (50, 25, D) a crystal ball of energy (50, 26, D) the ring of Meulott {*Drain rElec Int+6 Dex+2 Stlth-} [ring of loudness] It affects your intelligence (+6). It affects your dexterity (+2). It insulates you from electricity. It causes draining when unequipped. It makes you less stealthy. a +6 ring of strength (50, 36, D) an uncursed staff of earth (50, 37, D) a +1 morningstar of protection (50, 44, D) a large rock (51, 0, D) Juschuaho's Grimoire of the Glacier and Shape Shifting Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticks to Snakes Transmutation 2 c - Statue Form Transmutation/Earth 6 (51, 1, D) an uncursed staff of air (51, 12, D) a +1 scale mail of poison resistance (51, 13, D) a +2 robe of cold resistance (51, 24, D) a +1 hand axe of venom (51, 25, D) a +6 scimitar of holy wrath (51, 36, D) a +7 short sword of venom (52, 1, D) a +1 great sword of flaming (52, 5, D) the ring "Avaet" {rF+ EV+1} [ring of evasion] It affects your evasion (+1). It protects you from fire. a +5 ring of dexterity a +2 iron rod (9/9) a +3 rod of shadows (13/13) (52, 13, D) a cursed ring of loudness (52, 24, D) a +1 dagger of distortion (52, 25, D) an uncursed ring of ice (52, 36, D) a +3 ring mail of fire resistance (52, 37, D) a sack of spiders (53, 0, D) a +0 long sword of electrocution (53, 1, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (53, 12, D) a +7 dagger of venom (53, 13, D) the +5 ring mail of It's Over Quickly {-Cast rN+ rCorr Stlth+} It protects you from negative energy. It prevents spellcasting. It protects you from acid and corrosion. It makes you more stealthy. (53, 24, D) a +2 great sword of holy wrath (53, 25, D) a +0 ring mail of fire resistance (53, 36, D) a lamp of fire (53, 37, D) the +9 hand crossbow "Dukub" {flame, Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (54, 0, D) a +4 scale mail of magic resistance (54, 1, D) a phial of floods (54, 12, D) a phantom mirror (54, 24, D) a book of the Warp (54, 36, D) the +3 leather armour of Aduiqoit {-Cast Str-5 Dex+6 Stlth+} It affects your strength (-5). It affects your dexterity (+6). It prevents spellcasting. It makes you more stealthy. (55, 1, D) a +3 leather armour of cold resistance (55, 9, D) a +0 great sword of flaming (55, 13, D) the +1 war axe "Omelette" {speed, +Fly rC+} Attacks with this weapon are significantly faster. It protects you from cold. It lets you fly. (56, 8, D) a +0 scimitar of flaming a +0 great sword of flaming (56, 9, D) a +1 great sword of flaming a +6 double sword of slicing a hell hog corpse (skeletalised by now) (57, 7, D) a +0 scimitar of flaming (57, 8, D) a +0 great sword of flaming (59, 23, D) an arrow (59, 36, D) a book of Dreams (59, 37, D) a sack of spiders (60, 21, D) a +0 hand axe (60, 23, D) a +2 vampiric broad axe a +1 hand axe of electrocution (60, 36, D) a +0 dagger of holy wrath (60, 37, D) a +1 scale mail of poison resistance (61, 0, D) a +5 halberd of venom (61, 16, D) a box of beasts (61, 22, D) a +4 halberd of protection (61, 23, D) the +8 falchion of World's End {drain, *Contam +Rage rElec MR-} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It causes magical contamination when unequipped. a +0 longbow 12 arrows a +0 leather armour (61, 26, D) a +1 shortbow of freezing (61, 36, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (61, 37, D) the +5 chain mail of Omakh {-Cast rF+ rCorr MP+9} It protects you from fire. It affects your magic capacity (+9). It prevents spellcasting. It protects you from acid and corrosion. (62, 0, D) the +0 robe of the Crushed Places {rF- rC+ MR+ Str+2} It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 1, D) a book of Misfortune (62, 8, D) a +1 ring mail of poison resistance (62, 9, D) an uncursed staff of cold (62, 16, D) a lamp of fire (62, 17, D) a +3 scale mail of cold resistance (62, 26, D) an uncursed staff of death (62, 27, D) a +5 glaive of venom (62, 31, D) a +0 dire flail (62, 37, D) an uncursed staff of cold (63, 0, D) an uncursed staff of death (63, 8, D) the cursed ring of Apsichex {rPois AC-3 Slay+5} [ring of protection] It affects your AC (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It has a curse placed upon it. (63, 16, D) a +0 scale mail of poison resistance (63, 17, D) a cursed staff of conjuration (63, 26, D) the +0 leather armour of Untruth {rC- MR+ Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 27, D) an uncursed staff of fire (63, 31, D) a +0 flail (63, 36, D) the ring of Ozeffaul {rC+ Stlth+} [ring of stealth] It protects you from cold. It makes you more stealthy. (63, 37, D) an uncursed staff of wizardry (64, 16, D) a +0 short sword (64, 17, D) the +10 morningstar of Dung {flame, rPois MR+ Int+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (64, 26, D) a +3 hand axe of chopping (64, 27, D) a +1 chain mail of positive energy (65, 26, D) a book of Geomancy (67, 4, D) a +0 dagger a +0 robe (68, 2, D) a +0 dagger a +0 robe (69, 0, D) an uncursed ring of resist corrosion (69, 36, D) a +2 arbalest of freezing (70, 36, D) the Compendium of Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Petrify Transmutation/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Iron Shot Conjuration/Earth 6 (70, 37, D) an uncursed amulet of guardian spirit (70, 40, D) a +0 giant spiked club a +0 giant spiked club (71, 16, D) a book of Necromancy (71, 17, D) the +9 shortbow of Welfare {velocity, *Contam MR+ Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (71, 26, D) the ring "Erev" {rF+ MR+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. (71, 27, D) a +3 leather armour of cold resistance (71, 31, D) a +3 quarterstaff of draining (unseen) (71, 33, D) a throwing net (71, 36, D) the Tome of Weightlessness and Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Dragon Form Transmutation 7 (71, 37, D) a book of Clouds (71, 40, D) a +0 giant club a +0 giant spiked club a cursed -2 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (71, 41, D) a +0 giant club a +0 giant club (72, 9, D) a disc of storms (72, 13, D) an uncursed ring of positive energy (72, 16, D) the +2 ring mail of a treasure trove {-Cast +Inv rElec Str+6} It affects your strength (+6). It insulates you from electricity. It lets you turn invisible. It prevents spellcasting. (72, 17, D) a +3 plate armour of poison resistance (72, 26, D) a +1 dagger of venom (72, 27, D) a +0 trident (72, 29, D) a +0 trident (unseen) (72, 33, D) 2 throwing nets (72, 36, D) a cursed staff of conjuration (72, 37, D) a +3 war axe of venom (72, 40, D) a +0 giant club (72, 41, D) a +0 giant club (73, 2, D) a cursed staff of cold (73, 16, D) a +1 buckler of fire resistance (73, 17, D) the +1 robe of Leapfrog {+Fly} It lets you fly. (73, 26, D) a +2 robe of cold resistance (73, 36, D) an uncursed staff of death (73, 37, D) an uncursed ring of positive energy (73, 41, D) a +0 giant club (74, 2, D) a +0 hand axe (75, 1, D) an uncursed ring of flight