supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 spear (61, 0, D) an uncursed ring of protection from fire (61, 8, D) the +5 scimitar of Strategic Superiority {slice, Str+6 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-3). (62, 1, D) an uncursed ring of see invisible (62, 4, D) a porcupine corpse (skeletalised by now) (62, 9, D) an uncursed ring of resist corrosion (63, 0, D) a +3 mace of draining (63, 8, D) an uncursed staff of death (67, 0, D) the ring "Idiqifeuko" {rN++ Int+2 Slay-6 SInv} [ring of see invisible] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It greatly protects you from negative energy. It lets you see invisible. (67, 3, D) a +0 dagger a +0 leather armour (68, 3, D) a +0 dagger a +0 scale mail (69, 0, D) a +0 chain mail of fire resistance (69, 3, D) a +0 falchion a +0 leather armour (69, 13, D) 6 needles of confusion (70, 8, D) a +0 buckler of protection (70, 9, D) a +0 morningstar of protection (71, 8, D) a lamp of fire (71, 16, D) a +3 great mace of protection (72, 8, D) a cursed staff of cold (72, 9, D) the cursed +2 long sword "Ischesojy" {flame, rN++ Str-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (72, 16, D) a lamp of fire (72, 17, D) a +3 rod of clouds (13/13) (72, 23, D) a +0 shortbow of velocity (73, 1, D) a +0 rapier of freezing (73, 16, D) a +1 large shield of protection (73, 17, D) a +2 ring of intelligence (73, 22, D) a shapeshifter corpse (75, 1, D) a cursed staff of poison