supermoro the Dungeon (0, 0, D) a +0 club (0, 38, D) an uncursed staff of energy (0, 39, D) a +2 scimitar of flaming a +4 quarterstaff of protection a +2 halberd of venom a +2 morningstar of crushing a +1 broad axe of freezing a +2 rapier of protection (0, 42, D) a +0 plate armour