supermoro the Dungeon (0, 0, D) the +0 scale mail of the New World {+Fly} It lets you fly. (0, 11, D) an arrow (0, 16, D) a +2 short sword of freezing (unseen) (0, 17, D) an arrow (still there?) a +0 rapier (still there?) an elf corpse (still there?) (0, 18, D) an arrow (0, 20, D) an arrow (0, 21, D) an arrow (1, 15, D) a +2 long sword of slicing (unseen) (1, 16, D) a +0 helmet of see invisible a +0 shortbow a +0 short sword a +0 leather armour 19 arrows an elf corpse (1, 17, D) an arrow (unseen) (1, 18, D) a +0 rapier (still there?) a +2 rapier of speed (still there?) (2, 12, D) a -3 dagger (2, 13, D) a fan of gales (2, 14, D) a book of Frost (2, 15, D) a +0 rapier (still there?) a +0 scimitar of draining (still there?) (2, 16, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow 17 arrows a cursed +0 leather armour an elf corpse an elf corpse (2, 17, D) a +0 longbow (unseen) (3, -6, D) a crystal ball of energy (3, -5, D) the +4 dagger "Tojomeg" {freeze, rPois rF+ Str+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It protects you from poison. (3, -4, D) a +0 hand crossbow of freezing (3, 12, D) the Compendium of Poison and Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Poisonous Vapours Poison/Air 2 d - Iskenderun's Battlesphere Conjuration/Charms 5 (3, 13, D) a cursed ring of ice (3, 14, D) a manual of Poison Magic (3, 15, D) a +2 antimagic great sword (3, 16, D) a +0 longbow (unseen) (3, 17, D) a +0 dagger (4, -18, D) a +5 triple sword (unseen) (4, -17, D) a +5 lajatang (4, -16, D) 1000 sling bullets (unseen) (4, -6, D) the ring of Peym Penk {rElec Str-3 Int+4 Dex+2 Stlth+} [ring of stealth] It affects your strength (-3). It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. It makes you more stealthy. (4, -5, D) an uncursed ring of stealth (4, -4, D) a +3 chain mail of fire resistance (4, 12, D) the +4 hunting sling of Ycvovaf {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (4, 13, D) the +7 eveningstar "Useanifroi" {protect, MR+ Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (4, 14, D) an arrow (still there?) a sack of spiders (still there?) (4, 16, D) 2 arrows (5, -18, D) a +5 quick blade (unseen) (5, -17, D) a +5 giant spiked club (unseen) (5, -16, D) a +5 bardiche (unseen) (5, -15, D) a +5 executioner's axe (unseen) (5, -13, D) a +3 large shield (unseen) (5, -12, D) a +5 crystal plate armour (unseen) (5, -6, D) a +1 scimitar of freezing (5, -5, D) a +1 antimagic glaive (5, -4, D) a lightning rod (4/4) (5, 12, D) a book of the Warp (5, 13, D) the +4 great sword of Fate {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (6, -6, D) a +2 hunting sling of freezing (6, -5, D) the amulet "Gite Raq" {Spirit rC+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from cold. (6, -4, D) the +2 pair of gloves of Lugonu's Pride {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. (6, 12, D) an uncursed staff of wizardry (6, 13, D) a +0 scimitar (6, 14, D) an arrow (unseen) (7, -6, D) a Necronomicon (7, -5, D) an uncursed staff of conjuration (7, -4, D) an uncursed ring of ice (7, 13, D) a +0 dagger (7, 14, D) an uncursed staff of air (7, 16, D) an uncursed staff of conjuration (8, -14, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (8, -6, D) an uncursed staff of power (8, -4, D) the +0 hat of Qeunt {Str-2 Int+5 Dex+3 Stlth+} It affects your strength (-2). It affects your intelligence (+5). It affects your dexterity (+3). It makes you more stealthy. (8, 12, D) Jyrumm's Catalogue of the Hippo Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Swiftness Charms/Air 2 d - Throw Frost Conjuration/Ice 2 e - Summon Ice Beast Ice/Summoning 4 (8, 14, D) a +0 leather armour (9, -6, D) a cursed -5 ring of evasion the Tome of Egalitarianism Spells Type Level a - Call Imp Summoning 2 b - Summon Lightning Spire Summoning/Air 4 c - Deflect Missiles Charms/Air 6 d - Shadow Creatures Summoning 6 (9, -5, D) an uncursed staff of power (9, -4, D) a book of Alchemy (9, 12, D) a +0 long sword (9, 13, D) a crystal ball of energy (10, -18, D) a +0 war axe (10, -6, D) a book of the Earth (10, -5, D) a lightning rod (4/4) (10, -4, D) a +1 long sword of holy wrath (11, -19, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -16, D) a lightning rod (4/4) (11, -15, D) an uncursed ring of flight (11, -14, D) an uncursed staff of energy a crystal ball of energy (11, -6, D) an uncursed staff of earth (11, -5, D) an uncursed staff of earth an uncursed amulet of guardian spirit (11, -4, D) a +2 robe of magic resistance (12, -19, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -6, D) a book of Debilitation (12, -4, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (13, -6, D) a +0 leather armour of poison resistance (13, -5, D) an uncursed staff of fire (13, -4, D) a +2 antimagic war axe (18, -14, D) the +4 morningstar of the Depths {flame, MP+9 Dex-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It affects your magic capacity (+9). It lets you see invisible. a +0 arbalest 23 bolts (18, -13, D) a +1 great mace a +0 plate armour a +0 great sword a +0 plate armour a +0 war axe a +0 plate armour (18, -12, D) 2 large rocks (18, -11, D) a cursed -2 dire flail a +0 plate armour a bolt (18, -1, D) a cursed -3 war axe a +0 chain mail a +0 trident a +7 blowgun a +0 plate armour (18, 0, D) a +0 flail a +0 plate armour a +0 dagger a +1 robe (18, 1, D) a +0 broad axe a +0 chain mail (19, -14, D) a +0 great mace a +0 chain mail (19, -13, D) a +0 robe of cold resistance (19, -12, D) a +0 great mace a +0 plate armour a +1 great mace of protection a +0 chain mail a +0 war axe a +0 chain mail a +0 long sword a +0 plate armour a cursed -2 large shield a cursed -1 battleaxe a +0 plate armour (19, -2, D) a +0 falchion a +0 ring mail a +4 spear of venom a +0 robe (19, -1, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +0 plate armour a cursed +0 great sword a +0 chain mail an uncursed amulet of the gourmand a +0 giant spiked club (19, 0, D) a +0 long sword a +0 plate armour a +2 glaive a +2 plate armour of fire resistance a +0 great sword a +4 plate armour of cold resistance 2 large rocks (19, 1, D) a +0 halberd a +0 chain mail a +0 great sword a +0 chain mail 3 large rocks a +0 battleaxe a +1 chain mail of fire resistance a +0 giant club a +0 dire flail (19, 2, D) a +0 giant spiked club a +0 giant club (19, 3, D) a +0 war axe a +0 chain mail (19, 20, D) a +0 chain mail of magic resistance (20, -20, D) an uncursed staff of energy (20, -19, D) a +2 plate armour of cold resistance (20, -15, D) a +0 halberd a cursed +0 plate armour (20, -14, D) a +0 great sword a +0 chain mail 4 large rocks (20, -13, D) a +1 glaive a +0 chain mail (20, -12, D) a +0 long sword a +0 plate armour a +0 dire flail a +0 chain mail (20, -11, D) a large rock (20, -4, D) a cursed staff of summoning (20, -1, D) an uncursed staff of poison a cursed +0 robe (20, 12, D) a lightning rod (4/4) (20, 13, D) a +0 morningstar of crushing (21, -19, D) Wyewecw's Grimoire of Creative Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Silence Hexes/Air 5 e - Shadow Creatures Summoning 6 (21, -12, D) 3 large rocks (21, -11, D) a +2 glaive of protection a +0 plate armour (21, 12, D) the +4 trident of Pauraph {drain, rPois rF+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It protects you from poison. (21, 13, D) a +5 vampiric falchion (21, 18, D) the cursed +1 scimitar of Fate {elec, rPois Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (22, -20, D) a book of Cantrips (22, -19, D) the ring of Yendor {+Blink rC- EV+6 Str+2 Int+7 Dex-5} [ring of evasion] It affects your evasion (+6). It affects your strength (+2). It affects your intelligence (+7). It affects your dexterity (-5). It makes you vulnerable to cold. It lets you blink. (22, -17, D) a large rock (22, -4, D) a +0 plate armour of cold resistance (22, 12, D) the +7 short sword of Defilement {protect, +Rage rElec rPois Int-5} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It lets you go berserk. (22, 13, D) a +2 chain mail of cold resistance (22, 14, D) a +4 amulet of reflection (23, -20, D) an uncursed staff of summoning (23, -4, D) a +0 dagger (23, -3, D) a book of Dreams (23, 12, D) a book of Fire (23, 13, D) a phantom mirror (23, 14, D) an uncursed ring of protection from cold (24, -20, D) a +5 mace of crushing (24, -19, D) a large rock a +0 rapier of venom (24, -4, D) a box of beasts (24, -3, D) a lamp of fire (24, -2, D) a +2 robe of magic resistance (24, 1, D) the cursed ring "Fasmaz" {rN++ AC-2 Dex+3} [ring of protection] It affects your AC (-2). It affects your dexterity (+3). It greatly protects you from negative energy. It has a curse placed upon it. an uncursed ring of fire the +7 war axe "Jimnuq Fiell" {flame, Int+3 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+7). (24, 12, D) an uncursed ring of wizardry (24, 13, D) an uncursed staff of death (25, -19, D) the Papyrus of the Unstable Traveller Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Hydra Form Transmutation 6 d - Controlled Blink Translocation 8 (25, -4, D) a +0 long sword (25, -3, D) a crystal ball of energy (25, -2, D) a lightning rod (4/4) (25, 12, D) the ring of Etzuot {*Drain rF+ rC- AC+2 Int+7} [ring of protection] It affects your AC (+2). It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It causes draining when unequipped. (25, 13, D) a book of Maledictions (25, 14, D) a cursed -3 ring of protection (26, -20, D) a +4 plate armour of fire resistance (26, -19, D) a box of beasts (26, -4, D) Sif Muna's Grimoire of Aid and Clay Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Passwall Transmutation/Earth 2 d - Deflect Missiles Charms/Air 6 e - Shatter Earth 9 (26, -3, D) an uncursed staff of air (26, -2, D) an uncursed staff of energy (26, 12, D) an uncursed staff of air (26, 13, D) the ring of the Final Chapter {+Blink +Fly rN+} [ring of positive energy] It protects you from negative energy. It lets you fly. It lets you blink. a book of Transfigurations (26, 14, D) a +2 scythe of venom (27, -19, D) a +2 leather armour of fire resistance (27, -3, D) an uncursed staff of summoning (27, 13, D) a book of Unlife (27, 14, D) a +2 spear of venom (28, -20, D) a +0 antimagic trident (28, -19, D) a +2 chain mail of cold resistance (28, -4, D) a phial of floods (28, -3, D) an uncursed staff of cold (28, 12, D) a box of beasts (28, 13, D) the ring "Erukhysi" {*Drain +Fly rElec rC++ MR+} [ring of flight] It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. (28, 14, D) a book of the Earth (29, -20, D) an uncursed staff of conjuration (29, -19, D) the ring "Erouf" {Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It makes you less stealthy. (29, -4, D) a +0 dagger (29, -3, D) Nurph's Incunabulum of Cold and Combat Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Iskenderun's Mystic Blast Conjuration 4 d - Iron Shot Conjuration/Earth 6 e - Simulacrum Ice/Necromancy 6 (30, -19, D) a +0 shield (unseen) (30, -4, D) a +4 ring mail of cold resistance (30, -3, D) an uncursed staff of wizardry (30, 12, D) an uncursed ring of resist corrosion (30, 13, D) a book of Callings (34, -17, D) a +4 flail of flaming a +0 fustibalus 13 sling bullets a +0 robe a +2 buckler (35, -15, D) 2 sling bullets (35, 8, D) a +0 scimitar of holy wrath (36, -20, D) an uncursed staff of conjuration (36, -17, D) a +2 eudemon blade of holy wrath a +0 large shield (36, -16, D) a +3 long sword of holy wrath a +0 large shield (36, -15, D) a sling bullet (36, -6, D) the +3 morningstar of Joyful Slaughter {antimagic, rElec rPois rF+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (36, -5, D) a +0 quarterstaff of protection (36, 8, D) a +1 plate armour of poison resistance (36, 9, D) a sack of spiders (37, -20, D) the +9 great sword of the Past {pain, rC+ rN+ Dex+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (37, -19, D) a +0 glaive of protection (37, -6, D) a +2 battleaxe of freezing (37, -5, D) a sack of spiders (37, -4, D) a large rock (37, 8, D) a lightning rod (4/4) (37, 9, D) the Reference Book on Poisonous Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Fireball Conjuration/Fire 5 e - Bolt of Cold Conjuration/Ice 6 (37, 15, D) a +1 war axe of venom (38, -20, D) a +6 antimagic spear (38, -19, D) a +1 helmet of see invisible (38, -6, D) a sack of spiders (38, -5, D) a +1 battleaxe of freezing (38, -4, D) a large rock (38, -1, D) a +0 troll leather armour a +0 dire flail a +0 giant club 12 large rocks (38, 0, D) 10 large rocks (38, 8, D) a book of Beasts (38, 9, D) a +3 plate armour of poison resistance (39, -20, D) an uncursed ring of wizardry (39, -19, D) a cursed -6 ring of intelligence (39, -17, D) the +3 pair of gloves of the Eternal Fruit {+Fly rPois Int-4 Dex+5} It affects your intelligence (-4). It affects your dexterity (+5). It protects you from poison. It lets you fly. (39, -6, D) a book of Burglary (39, -5, D) a +1 double sword of slicing (39, -2, D) a large rock (39, -1, D) a +0 giant club a large rock a +0 great sword of flaming (39, 0, D) a +1 war axe of flaming 2 large rocks (39, 8, D) a +1 hand axe of chopping (40, -20, D) a book of the Sky (40, -19, D) an uncursed amulet of regeneration (40, -6, D) a phantom mirror (40, -5, D) a +2 dagger of draining (40, -1, D) 5 large rocks (40, 0, D) 3 large rocks a +5 great sword of electrocution a +2 great sword of flaming (40, 8, D) a +2 flail of protection (40, 9, D) an uncursed staff of poison (41, -20, D) an uncursed staff of power (41, -19, D) a phial of floods (41, -6, D) the +1 dagger "Qehoj" {holy, rElec rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from poison. (41, -5, D) a +3 ring mail of fire resistance (41, -2, D) a large rock (41, 0, D) 5 large rocks (41, 8, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (41, 9, D) a +2 ring of strength (42, -20, D) a +2 ring mail of cold resistance (42, -19, D) an uncursed staff of summoning (42, -6, D) the +0 troll leather armour of Honour {+Inv rPois rF+ Regen+ Int-4} It affects your intelligence (-4). It protects you from fire. It protects you from poison. It lets you turn invisible. It increases your rate of regeneration. (42, -5, D) a large rock a box of beasts (42, -3, D) 3 large rocks (42, 8, D) an uncursed amulet of faith (42, 9, D) an uncursed staff of power (43, -20, D) an uncursed staff of power (43, -19, D) a book of Misfortune (43, -6, D) an uncursed staff of death (43, -5, D) an uncursed staff of power (43, 8, D) a +4 dire flail of protection (43, 9, D) a +1 flail of protection (44, -6, D) the +1 ring mail "Riytz" {rElec rCorr} It insulates you from electricity. It protects you from acid and corrosion. (44, -5, D) a +0 war axe of holy wrath (44, 8, D) a Grand Grimoire (44, 9, D) a crystal ball of energy (45, 8, D) an uncursed amulet of rage (48, 10, D) a +1 scimitar of flaming a +0 great sword of flaming (49, 10, D) a +2 great sword of flaming a +0 great sword of flaming (50, -20, D) an uncursed staff of earth (50, -19, D) a +0 shield of protection (50, -8, D) a book of Summonings (50, 4, D) a crystal ball of energy (50, 16, D) a phial of floods (50, 17, D) the +8 war axe "Edghaun" {venom, rN+ Str+3 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (-3). It protects you from negative energy. (51, -20, D) a +1 ring of protection (51, -19, D) a book of Dreams (51, -8, D) a book of Battle (51, -7, D) a box of beasts (51, 4, D) a fan of gales (51, 5, D) an uncursed staff of wizardry (51, 16, D) an uncursed staff of summoning (51, 17, D) a book of Air (51, 21, D) the +1 pair of gloves of Dawn {Regen+ MP+9 Dex-2} It affects your dexterity (-2). It affects your magic capacity (+9). It increases your rate of regeneration. (52, -19, D) a +2 war axe of electrocution (52, -18, D) a cursed +0 trident (52, -16, D) the +2 falchion of Blood-Lust {slice, *Drain rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It causes draining when unequipped. (52, -8, D) an uncursed ring of protection from fire (52, -7, D) a phantom mirror (52, 4, D) a lamp of fire (52, 5, D) a phantom mirror (52, 16, D) an uncursed staff of death (52, 17, D) an uncursed staff of summoning (52, 20, D) a cursed +0 halberd (unseen) (53, -20, D) a lamp of fire (53, -19, D) a +2 hunting sling of freezing (53, -8, D) a fan of gales (53, -4, D) a +6 ring of strength (53, 4, D) the +3 chain mail of Opayngar {rPois SInv} It protects you from poison. It lets you see invisible. (53, 5, D) a fan of gales (53, 16, D) an uncursed staff of wizardry (53, 17, D) the +1 ring mail "Tusot" {*Corrode rPois rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It protects you from poison. It may corrode you when you take damage. (54, -20, D) a +2 morningstar of protection (54, -19, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (54, -8, D) a lamp of fire (54, -7, D) an uncursed ring of magical power (54, 4, D) a +3 mace of protection (54, 5, D) a +0 arbalest of velocity (54, 16, D) a +2 short sword of speed (54, 17, D) an uncursed staff of conjuration (55, -20, D) the +4 long sword of Loyfugash {slice, *Drain rElec rC+ rN++} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. It causes draining when unequipped. (55, -19, D) a Necronomicon (55, -8, D) a +1 plate armour of cold resistance (55, -7, D) +2 fire dragon scales (55, 4, D) the +6 chain mail of Gokkulassor {rC+ Str+3} It affects your strength (+3). It protects you from cold. (55, 5, D) a +4 hand crossbow of freezing (55, 16, D) an uncursed staff of conjuration (56, -20, D) the +2 great sword of the Spheres {venom, rC++ Str+4 Int-4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-4). It greatly protects you from cold. (56, -19, D) an uncursed staff of fire (56, -8, D) a phantom mirror (56, -7, D) a +3 flail of crushing (56, 4, D) a +2 longbow of freezing (60, 16, D) a phial of floods (60, 17, D) a book of the Tempests (61, 16, D) a +2 war axe of draining (61, 17, D) a +1 leather armour of cold resistance (61, 22, D) a +0 halberd (unseen) (62, -12, D) an uncursed ring of flight (62, -10, D) a +0 dagger a +0 robe (62, -4, D) the +0 plate armour "Gibar" {rPois rF+ rC+ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It protects you from cold. It protects you from poison. (62, 6, D) a book of Unlife (62, 16, D) a +3 chain mail of cold resistance (62, 17, D) the +11 mace of Victory {drain, *Slow Str+4 Int+4 Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-5). It may slow you when you take damage. (62, 19, D) the +11 battleaxe of Gephucw {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (63, -20, D) an uncursed ring of wizardry (63, -19, D) a +0 demon whip of venom (63, -11, D) a +0 dagger (63, -10, D) an uncursed staff of conjuration a +3 morningstar of holy wrath a +0 robe (63, -4, D) an uncursed ring of see invisible (63, -3, D) a book of Burglary (63, -1, D) a +0 long sword (unseen) (63, 0, D) a +0 whip a +0 mace (63, 6, D) a +0 hand axe (63, 7, D) a box of beasts (63, 9, D) a +0 trident of piercing a +0 leather armour (63, 10, D) a +0 club a +0 leather armour (63, 16, D) a lightning rod (4/4) (63, 17, D) an uncursed staff of wizardry (63, 23, D) a +0 battleaxe (unseen) (64, -20, D) a book of Battle (64, -12, D) an uncursed amulet of guardian spirit (64, -10, D) a +0 dagger a +0 robe (64, -4, D) a +0 flail (64, -3, D) a box of beasts (64, -2, D) the +7 trident of Dominance {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (64, 0, D) a +0 plate armour of cold resistance a +0 club (64, 6, D) an uncursed ring of protection from fire (64, 7, D) an uncursed staff of summoning (64, 9, D) a +0 dagger a +0 robe (64, 10, D) a cursed -3 mace a +0 dagger a +0 robe a +0 club a +0 ring mail (65, -4, D) a book of Flames (65, -3, D) a book of Ice (65, 0, D) a +0 whip (65, 6, D) an uncursed ring of resist corrosion (65, 7, D) an uncursed staff of wizardry (65, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (66, 6, D) a sack of spiders (68, -20, D) an uncursed staff of poison (69, -20, D) a +4 hand axe of freezing (69, -18, D) a cursed +0 spear a cursed +0 robe (70, -20, D) an uncursed staff of wizardry (70, 2, D) an arrow (70, 16, D) an uncursed amulet of rage (71, -12, D) an uncursed staff of cold (71, -11, D) a +3 blowgun (71, -9, D) a +0 dagger a +0 robe (71, -1, D) a +0 trident (unseen) (71, 16, D) a +0 long sword of holy wrath (71, 17, D) an uncursed staff of poison (72, -10, D) a +0 hand axe a +1 fustibalus of freezing a +0 leather armour (72, -9, D) a +0 club a +0 dagger a +0 robe (72, -4, D) an uncursed staff of death (72, -1, D) a +0 trident (72, 0, D) an arrow (72, 6, D) a book of Beasts (72, 7, D) a lightning rod (4/4) (72, 16, D) a +1 quarterstaff of speed (72, 17, D) a +1 crystal plate armour (72, 19, D) a +2 crystal plate armour (73, -12, D) a manual of Unarmed Combat (73, -11, D) a +0 club (73, -10, D) a +2 hand axe of freezing a +0 leather armour (73, -4, D) a +0 trident (73, -3, D) a book of Necromancy (73, -2, D) a +0 trident 6 poisoned tomahawks (73, -1, D) 4 arrows a +1 vampiric lajatang (73, 1, D) a poisoned tomahawk (73, 2, D) a poisoned tomahawk (73, 7, D) a +2 rapier of holy wrath (73, 11, D) 8 needles of confusion (73, 16, D) a sack of spiders (73, 17, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (74, -19, D) a +0 robe of cold resistance (74, -3, D) an uncursed ring of positive energy (74, -2, D) a +3 hand axe of freezing a +0 shortbow 26 arrows (74, -1, D) a +0 trident (74, 6, D) a +4 hand axe of chopping (74, 7, D) a +2 hand axe of distortion (74, 16, D) a lightning rod (4/4) (74, 17, D) a cursed ring of loudness (76, -19, D) a +6 morningstar of flaming