supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 4, D) a +0 giant spiked club (unseen) (61, 0, D) a fan of gales (61, 5, D) a +0 giant club (61, 8, D) an uncursed staff of conjuration (61, 11, D) a +0 short sword (61, 16, D) a +0 vampiric spear (62, 0, D) an uncursed ring of fire (62, 1, D) a +7 plate armour of ponderousness (62, 8, D) a +0 club (62, 9, D) an uncursed ring of protection from magic (62, 10, D) a +1 falchion of holy wrath (62, 11, D) a cursed -3 mace a +0 dagger a +0 robe (62, 16, D) a +2 cloak of invisibility (62, 17, D) an uncursed ring of positive energy (63, 0, D) a Fen Folio (63, 8, D) an uncursed staff of energy (63, 17, D) the +11 broad axe "Oriamate" {holy, rElec rN+++ MR- Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 16, D) the ring "Biuky" {rF+ Str+3 Int+7 Dex-2} [ring of protection from fire] It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (-2). It protects you from fire. (64, 17, D) a lamp of fire (66, 4, D) a +0 dagger a +0 leather armour a +0 shortbow 11 arrows (67, 0, D) a phantom mirror (67, 3, D) a +2 short sword of venom (67, 4, D) 2 arrows (68, 0, D) a +1 rapier of speed (68, 5, D) an arrow (69, 0, D) an uncursed staff of fire (70, 8, D) a Necronomicon (70, 9, D) a Young Poisoner's Handbook (71, 8, D) an uncursed ring of poison resistance (71, 16, D) a +5 blowgun (71, 17, D) a phial of floods (71, 26, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (71, 27, D) a phial of floods (72, 8, D) a +2 robe (72, 9, D) an uncursed staff of wizardry (72, 16, D) a phantom mirror (72, 17, D) +1 fire dragon scales (72, 26, D) an uncursed ring of protection from magic (72, 32, D) a +0 giant club a +0 giant club (73, 1, D) a +3 ring of intelligence (73, 11, D) an adder skeleton (73, 16, D) a book of Death (73, 17, D) a lightning rod (4/4) (73, 22, D) a +0 giant spiked club a +0 giant spiked club (73, 26, D) the ring "Ciyrrihu" {*Slow rF+ Str+2 SInv Stlth+} [ring of stealth] It affects your strength (+2). It protects you from fire. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. (73, 27, D) a lamp of fire (75, 1, D) a +0 great mace of crushing (75, 3, D) a +0 short sword