Dungeon Sprint DCSS version 0.20.1-1-g8b1a95d (webtiles) character file. 109 supermoro the Caller (level 4, 0/52 HPs) Began as a Vampire Summoner on July 27, 2017. Splashed by a jelly's acid (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:19 (565 turns). supermoro the Caller (Vampire Summoner) Turns: 565, Time: 00:01:20 Health: 0/52 AC: 2 Str: 12 XL: 4 Next: 59% Magic: 1/11 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 12/13 levels left rFire . . . SeeInvis + j - +0 whip rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) Regen 0.2/turn (no ring) MPRegen 0.2/turn (no ring) @: berserking (expiring), lethally poisoned (0 -> -5), very quick A: fangs 3, see invisible, unbreathing a: Bat Form You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons j - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 4 potions of blood d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Skills: + Level 3.1 Fighting + Level 4.4 Dodging - Level 3.0 Stealth * Level 5.2 Spellcasting * Level 6.6 Summonings You had 12 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History The jelly is lightly wounded. The jelly closely misses you. You completely miss the jelly. The jelly is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The jelly misses you. You barely miss the jelly. Your bite misses the jelly. The jelly is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You whack the jelly! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly closely misses you. You barely miss the jelly. The jelly is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The jelly barely misses you. You hit the jelly. Your hands burn! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<..@J.....'..SYa+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a jelly. Vanquished Creatures A water moccasin (D) 1 creature vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D) A goblin (D) 3 kobolds (D) 5 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | supermoro the Vampire Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 535 | D | Noticed a water moccasin 535 | D | Noticed a jelly 535 | D | Noticed an ice beast 535 | D | Noticed a worker ant 558 | D | Killed a water moccasin 558 | D | Reached skill level 5 in Spellcasting 558 | D | Reached skill level 6 in Summonings 558 | D | Reached XP level 2. HP: 12/24 MP: 0/8 558 | D | Reached XP level 3. HP: 15/29 MP: 0/9 558 | D | Reached XP level 4. HP: 18/35 MP: 0/11 565 | D | Splashed by a jelly's acid Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.1 Dodging | 4 | 4.4 Spellcasting | 5 | 5.2 Summonings | 6 | 6.6 Stealth | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 5 | 6 || 11 Bite | 1 | 1 || 2 Cast: Summon Small Mamm | 14 | || 14 Use: Potion | 1 | || 1 Dodge: Dodged | 2 | 4 || 6