supermoro the Dungeon (0, 0, D) a +0 giant club (1, 0, D) a +0 flail (4, 0, D) a +1 chain mail (7, 0, D) a +2 scimitar of draining a +4 quarterstaff of speed the +2 halberd "Tekunaor" {holy, -Tele +Rage rElec Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It insulates you from electricity. It lets you go berserk. It prevents most forms of teleportation. a +2 dire flail of crushing a +3 war axe of chopping a +2 rapier of holy wrath (8, 0, D) an uncursed staff of energy (10, 0, D) a +0 shortbow 21 arrows a hound corpse (skeletalised by now) (11, 0, D) a +0 giant spiked club 3 arrows (17, 0, D) an arrow (37, -4, D) a +0 trident (38, -4, D) the +3 hand axe of Equilibrium {venom, MR+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (42, -4, D) a potion of mutation (51, 0, D) a +0 club