Dungeon Sprint DCSS version 0.20.1-1-g8b1a95d (webtiles) character file. 0 supermoro the Vexing (level 1, -7/13 HPs) Began as a Vampire Enchanter on Aug 1, 2017. Mangled by a merfolk siren ... wielding a +0 spear (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (8 turns). supermoro the Vexing (Vampire Enchanter) Turns: 8, Time: 00:00:11 Health: -7/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions d - a potion of blood e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 0.0 Fighting + Level 1.1 Short Blades * Level 2.1 Dodging * Level 4.4 Stealth * Level 2.0 Spellcasting * Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, supermoro the Vampire Enchanter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 2 hippogriffs come into view. Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a spear. Found 243 gold pieces. There is an open door here. The helpless merfolk siren fails to defend itself. You puncture the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a spear!! Ouch! That really hurt! You die... # ## #H #+###.## #.##.##...# #+.<.'$#.+ #$##.##@m.# #H #+###.## # ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | supermoro the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 5 | D | Noticed a merfolk siren 8 | D | Mangled by a merfolk siren Action || total -------------------------++------- Melee: Dagger || 1 Stab: Sleeping || 1