supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +1 dagger (still there?) a +1 dagger (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (8, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 robe the +1 fustibalus "Dragonslayer" {flame, Fragile rN+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. It will be destroyed if unequipped. (61, 8, D) an uncursed staff of summoning (62, 0, D) a +0 trident a +4 spear of piercing (62, 2, D) a +6 ring of dexterity a +1 dagger of venom a +0 whip a +0 leather armour (62, 8, D) a +4 falchion of slicing (62, 9, D) a book of Spatial Translocations (63, 0, D) a +0 dagger a +0 robe an uncursed amulet of rage (63, 8, D) a +1 buckler of cold resistance (67, 0, D) an uncursed ring of protection from fire (68, 0, D) an uncursed staff of energy (68, 12, D) a cursed +0 mace a +0 dagger a +0 robe an uncursed amulet of rage a +0 hand axe the +2 hunting sling of Purpose {freeze, -Tele Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It prevents most forms of teleportation. a +0 leather armour (69, 0, D) the Compendium of Supportive Cold Spells Type Level a - Freeze Ice 1 b - Summon Butterflies Summoning 1 c - Throw Icicle Conjuration/Ice 4 d - Aura of Abjuration Summoning 5 e - Dragon's Call Summoning 9 (69, 13, D) a +4 quarterstaff of speed a +0 robe (69, 23, D) a tomahawk (70, 8, D) a manual of Axes (70, 12, D) a +0 club (71, 8, D) a +0 dagger (71, 16, D) a book of the Warp (71, 17, D) a +2 robe of fire resistance (72, 16, D) a crystal ball of energy (73, 1, D) a Grand Grimoire (73, 16, D) a fan of gales (73, 17, D) a +1 trident of venom (74, 1, D) a +0 dagger a cursed +0 robe (75, 2, D) a +0 dagger a +0 robe