supermoro the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 2, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +4 flail of protection (49, 37, D) the cursed +3 spear of Ysepepn {flame, +Blink rPois rF+++ Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It renders you almost immune to fire. It protects you from poison. It lets you blink. It has a curse placed upon it. (49, 43, D) an arrow (50, 36, D) a +2 leather armour of magic resistance (50, 37, D) an uncursed staff of summoning (50, 42, D) a +1 hand axe of chopping (still there?) a +4 scimitar of holy wrath (still there?) (50, 43, D) 2 arrows a +1 antimagic hand axe (51, 36, D) a sack of spiders (51, 37, D) a book of Party Tricks (51, 42, D) a +1 morningstar of pain (51, 43, D) 2 arrows a +0 dagger a +0 leather armour a +0 long sword an elf corpse an elf corpse (52, 36, D) the +11 plate armour "Wysew" {rPois rC- rN+++ Str-5} It affects your strength (-5). It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. (52, 37, D) a +3 ring of dexterity (53, 36, D) the cursed +1 flail of Impatience {crush, +Blink +Fly rC++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It greatly protects you from cold. It lets you fly. It lets you blink. It has a curse placed upon it. (53, 37, D) a +0 hand crossbow of freezing (54, 36, D) a fan of gales (59, 36, D) a book of Spatial Translocations (59, 37, D) a book of the Warp (59, 43, D) a +0 quarterstaff a +0 robe (60, 27, D) a +2 broad axe of flaming (60, 36, D) the +11 short sword of War {freeze, +Fly Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you fly. (60, 37, D) the +8 arbalest of Inquiry {velocity, +Blink +Fly Dex+7 Stlth+} Any bolt fired from it inflicts extra damage. It affects your dexterity (+7). It lets you fly. It lets you blink. It makes you more stealthy. (60, 43, D) a +0 broad axe a +0 animal skin an uncursed ring of poison resistance a +0 robe a spriggan skeleton (60, 44, D) a +4 hand axe of chopping (61, 0, D) a Fen Folio (61, 3, D) an uncursed staff of cold a +0 arbalest (61, 8, D) an uncursed staff of poison (61, 16, D) a book of the Sky (61, 26, D) a +3 blowgun (61, 36, D) a +3 ring mail of fire resistance (61, 37, D) a lamp of fire (61, 42, D) a +3 lajatang of pain a +0 robe (61, 43, D) a +4 broad axe of venom (62, 1, D) a +0 arbalest (62, 2, D) a +0 shortbow a +0 shortbow 22 arrows (62, 5, D) 2 arrows (62, 8, D) a book of Beasts (62, 11, D) 2 steel javelins (62, 16, D) an uncursed staff of death (62, 17, D) Sif Muna's Almanac of Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 Trog disapproves of the use of such an item. (62, 26, D) a book of the Warp (62, 36, D) a +1 great sword of flaming (62, 37, D) the +3 leather armour of a Billion Nights {rPois Str+5} It affects your strength (+5). It protects you from poison. (63, 8, D) a book of Transfigurations (63, 16, D) a +2 great sword of electrocution (63, 17, D) an uncursed staff of summoning (63, 22, D) a +0 quarterstaff a +0 robe a +0 short sword a +0 robe (63, 23, D) a +6 war axe of flaming (63, 26, D) a +5 flail of protection (63, 30, D) a +0 dagger of speed (63, 37, D) an uncursed staff of poison (64, 17, D) an uncursed staff of air (64, 23, D) a +0 rapier a +0 robe (64, 27, D) a +3 hand axe of flaming (64, 31, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (65, 26, D) a book of Party Tricks (67, 0, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (68, 0, D) a box of beasts (69, 0, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (70, 8, D) a cursed staff of air (70, 9, D) an uncursed staff of cold (70, 11, D) a +0 rapier (70, 36, D) an uncursed ring of wizardry (70, 37, D) an uncursed staff of wizardry (70, 40, D) a +0 rapier (71, 8, D) a +0 rapier (71, 11, D) a +0 short sword (71, 12, D) 6 needles of frenzy an arrow (71, 13, D) an arrow (71, 16, D) a lamp of fire (71, 26, D) a +1 robe of fire resistance (71, 36, D) a book of the Warp (71, 37, D) a box of beasts (72, 8, D) a fan of gales (72, 9, D) a lamp of fire (72, 10, D) a +4 spear of distortion (72, 11, D) a cursed +0 shortbow a +0 scimitar 14 arrows (72, 16, D) a box of beasts (72, 21, D) a +2 antimagic war axe (72, 26, D) a +0 mace of holy wrath (72, 27, D) an uncursed staff of poison (72, 30, D) a scroll of holy word a raiju corpse (skeletalised by now) (72, 31, D) a +5 arbalest of flaming (72, 36, D) a +0 pair of boots of flying (72, 40, D) a +0 short sword a +0 mace of protection (73, 1, D) a cursed staff of power (73, 16, D) the Incunabulum of Arcane Weapons Spells Type Level a - Searing Ray Conjuration 2 b - Fulminant Prism Conjuration/Hexes 4 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 Trog disapproves of the use of such an item. (73, 17, D) a +6 ring of strength an uncursed ring of magical power (73, 26, D) the Handbook of Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. (73, 27, D) an uncursed staff of summoning (73, 36, D) a book of Maledictions (73, 37, D) a +6 ring of strength (73, 39, D) a +0 rapier (73, 40, D) a +0 shortbow 17 arrows a +0 ring mail (73, 41, D) a +3 vampiric battleaxe (73, 42, D) a +0 short sword (74, 41, D) a +0 short sword (75, 3, D) a +0 dire flail of protection