supermoro the Dungeon (0, 0, D) a +0 mace (1, 0, D) a cursed -3 scimitar a +0 chain mail a +0 giant spiked club a +0 giant club (2, 0, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (8, 0, D) a cursed +0 club a +0 leather armour a +2 flail of protection (10, 0, D) a +0 scale mail (12, 0, D) a +0 dagger a +0 robe (14, 0, D) a +0 helmet (15, 0, D) a +0 war axe a +2 scimitar of flaming a +0 lajatang a +2 halberd of protection the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. a +2 rapier of electrocution (16, 0, D) an uncursed staff of energy (38, 4, D) a basilisk corpse (39, 4, D) a spiny frog corpse a water moccasin corpse a water moccasin corpse (46, 4, D) a +2 flail of protection (49, 4, D) a potion of mutation (50, 4, D) a potion of mutation (56, 0, D) a +0 dagger a +0 club (60, 0, D) a +0 shield