supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 9, D) a potion of might (9, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 scale mail (10, 3, D) a +0 shield (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 33, D) a hydra corpse (61, 0, D) a phial of floods (61, 13, D) a +2 robe of cold resistance (61, 16, D) an uncursed staff of earth (61, 26, D) the +7 short sword of Wuceziav {elec, *Drain +Inv MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes draining when unequipped. It makes you more stealthy. (62, 0, D) a book of Death (62, 1, D) a scroll of brand weapon (62, 8, D) a +1 mace of holy wrath (62, 16, D) a sack of spiders (62, 17, D) a +2 chain mail of cold resistance (62, 20, D) a +1 scimitar of flaming (62, 26, D) a +2 mace of crushing (62, 27, D) a scroll of brand weapon (63, 0, D) a +6 hunting sling of flaming (63, 8, D) the Tome of Frigorific Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Static Discharge Conjuration/Air 3 e - Iron Shot Conjuration/Earth 6 f - Bolt of Fire Conjuration/Fire 6 (63, 26, D) an uncursed ring of fire (63, 27, D) the cursed ring of Haarial {+Fly MP+9 EV-2} [ring of evasion] It affects your evasion (-2). It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. (64, 16, D) an uncursed staff of poison (64, 18, D) a +6 blowgun (64, 19, D) a +0 hunting sling of freezing (64, 27, D) a +1 naga barding of flying (65, 26, D) a +5 quarterstaff of crushing (67, 0, D) a +1 dagger of venom (68, 0, D) the cursed +0 broad axe of Ravage {pain, Str+2 Dex+5 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+5). It makes you less stealthy. It has a curse placed upon it. (69, 0, D) a book of Power (70, 8, D) the ring "Liaz" {Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It makes you more stealthy. the ring "Efa Puum" {rC++ rN+ Dex+3 SInv} [ring of dexterity] It affects your dexterity (+3). It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. (70, 9, D) a +0 rapier of speed (70, 36, D) a +0 arbalest (70, 43, D) a large rock (71, 8, D) a +1 helmet of see invisible (71, 16, D) a +0 quarterstaff (71, 17, D) the +9 glaive of Anxiety {flame, +Blink rElec rF- Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (71, 22, D) a wolf corpse (skeletalised by now) (71, 26, D) a +0 war axe of flaming (71, 27, D) the +4 lajatang "Vaetriowat" {freeze, rPois rC+++ Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It renders you almost immune to cold. It protects you from poison. (71, 32, D) a death drake corpse a hell hog corpse (71, 36, D) the +10 shadow dragon scales "Xiafueja" {rN+ Regen+ Int+3 Stlth++++} It affects your intelligence (+3). It protects you from negative energy. It increases your rate of regeneration. It makes you much more stealthy. (71, 37, D) a +2 helmet of see invisible (71, 39, D) 2 bolts the +4 mace "Fialejopn" {venom, rN+ Str+4 Int+8 Dex-4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+8). It affects your dexterity (-4). It protects you from negative energy. a +0 shortbow a +0 longbow 36 arrows a centaur corpse a centaur corpse (71, 41, D) 2 bolts a large rock (71, 42, D) 2 bolts a large rock 2 arrows (71, 43, D) a bolt (still there?) a large rock (still there?) an arrow (still there?) (72, 8, D) an uncursed staff of conjuration (72, 9, D) a lamp of fire (72, 17, D) a +1 morningstar of holy wrath (72, 21, D) the +9 staff of Olgreb {rPois} It protects you from poison. a +0 robe (72, 26, D) a +6 ring of strength (72, 27, D) the +8 short sword of the Thoughtful Princes {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (72, 37, D) a +3 long sword of holy wrath (72, 39, D) the +9 falchion of Dithmenos's Reproof {vamp, rElec Int-2 Dex-2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It affects your dexterity (-2). It insulates you from electricity. It makes you more stealthy. (unseen) (72, 40, D) a bolt (72, 43, D) 2 bolts (still there?) a bolt (still there?) (73, 3, D) an uncursed staff of energy (73, 16, D) a sack of spiders (73, 17, D) the ring "Jatotuik" {*Slow +Blink rC+++ rN+ Stlth-} [ring of loudness] It renders you almost immune to cold. It protects you from negative energy. It lets you blink. It may slow you when you take damage. It makes you less stealthy. (73, 21, D) a +0 quarterstaff a +0 robe (73, 22, D) a +0 rapier the +6 arbalest "Damnation" {damnation} a +0 robe (73, 26, D) the cursed +0 rapier of the Tiger {pierce, +Fly Str+8 Int-4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (-4). It lets you fly. It makes you less stealthy. It has a curse placed upon it. (73, 27, D) a lamp of fire (73, 43, D) a bolt (74, 3, D) a +0 whip (75, 1, D) an uncursed ring of wizardry