supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 12, D) a tomahawk of returning (59, 13, D) a +2 great sword of electrocution 2 steel tomahawks (60, 13, D) the +6 hand axe of Issyn {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (61, 0, D) an uncursed amulet of magic regeneration (61, 3, D) a cursed +0 club (61, 8, D) a +0 trident (61, 11, D) a +0 trident 7 tomahawks of returning (61, 13, D) a +2 trident of pain 2 throwing nets 2 steel tomahawks (61, 16, D) a phantom mirror (61, 26, D) an uncursed staff of summoning (62, 0, D) a fan of gales (62, 1, D) a book of Maledictions (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a phantom mirror (62, 9, D) a +0 trident (62, 16, D) a +4 war axe of chopping (62, 17, D) a phial of floods (62, 26, D) a +6 trident of freezing (62, 27, D) Sif Muna's Disquisition on Toxins and Combat Magic Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Olgreb's Toxic Radiance Poison 4 e - Bolt of Draining Conjuration/Necromancy 5 (63, 0, D) a lamp of fire (63, 3, D) a +0 hand axe (unseen) (63, 4, D) a +0 dagger (unseen) (63, 8, D) the ring "Der Agox" {Ice rN++ MP+9 Int+5} [ring of ice] It enhances your ice magic. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It affects your magic capacity (+9). (63, 26, D) the ring of the Sunfish {Fire MR+ Int+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (63, 27, D) a +0 great sword of electrocution (64, 16, D) a phantom mirror (64, 17, D) a book of Power (64, 26, D) a +3 great sword of protection (64, 27, D) a +3 trident (64, 30, D) a +0 antimagic broad axe a +0 robe (65, 26, D) a phial of floods (67, 0, D) a +1 quarterstaff of draining (68, 0, D) a +5 blowgun (69, 0, D) a phial of floods (69, 36, D) a +1 dagger of electrocution (70, 8, D) an uncursed ring of see invisible (70, 9, D) a lamp of fire (70, 37, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (71, 8, D) Faclag's Disquisition on Flight and Battle Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Static Discharge Conjuration/Air 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Freezing Cloud Conjuration/Ice/Air 6 (71, 19, D) a +0 trident (71, 20, D) a +2 mace of protection a +0 shortbow of freezing 25 arrows (71, 26, D) an uncursed staff of conjuration (71, 27, D) a phantom mirror (71, 32, D) a +0 short sword a +0 robe (71, 37, D) a phantom mirror (71, 41, D) a ball python corpse (72, 9, D) a +2 morningstar of draining (72, 16, D) a book of Unlife (72, 17, D) an uncursed staff of poison (72, 19, D) 3 large rocks a +0 trident (72, 20, D) 2 large rocks (72, 22, D) a tomahawk (72, 26, D) an uncursed staff of wizardry (72, 27, D) a +1 helmet of see invisible (72, 31, D) a +0 spear a spriggan corpse a hornet corpse (72, 32, D) a wolf skeleton (72, 36, D) a +2 halberd of venom (72, 37, D) a lightning rod (4/4) (73, 17, D) the +4 leather armour of Kindness {rN+ rCorr MP+9 Stlth-} It protects you from negative energy. It affects your magic capacity (+9). It protects you from acid and corrosion. It makes you less stealthy. (73, 19, D) a +0 trident (unseen) (73, 26, D) a +0 hunting sling of velocity (73, 27, D) a cursed ring of protection from magic (73, 32, D) a +0 quarterstaff a +0 robe a spriggan skeleton (73, 36, D) an uncursed amulet of harm (73, 37, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (75, 1, D) a lamp of fire